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U.S. Military tactical overhaul. Includes Aircraft, Cargo Ships, Bob's Mods, and RPG system.
Collections of mods with tweaks to make them work together.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Large total conversion mods.
Biological Machines is a space age overhaul focused on mundane and sci-fi biological processes. The pack adds new technologies, recipes, intermediates, buildings, weapons, equipment, planets, resources, a hunger mechanic, clones, a warp drive and more. This mod is the intended BM experience, although it only contains dependencies, any of which may be left out for preference/compatibility.
Collections of mods with tweaks to make them work together.
Clones can be made in a biochamber and stored in dedicated tanks. Getting in a tank will fill the tank and open a respawn screen where the engineer can respawn at any filled tank or at the default spawn. Higher quality clones will have increased health, running speed, crafing speed and mining speed.
Mods introducing new content into the game.
Adds a warp drive machine which consumes warp power cells to transport a space platform to the next space location instantly. Platform must be moving forward to be teleported.
Mods introducing new content into the game.
Allows you to fly over spaceship floor tiles.
Small changes concerning balance, gameplay, or graphics.
Brings back default vanilla tank weapons regardless of chaingunner and flame tank mods installed or not.
Small changes concerning balance, gameplay, or graphics.
Make the rocket requires 100 rocket parts instead of 50 and buff the crafting speed of the silo by 50% to compensate. Fully customizable in settings.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
An expansion modmod for Bob's. Includes lots more chemistry, some weapons, enhancements for nuclear production, and various balance changes.
Large total conversion mods.
Changes Space Exploration's spaceships to be available the same time as cargo rockets. The goal is to allow you to build your entire interplanetary logistics infrastructure using spaceships from the start. This is now easier than ever since the addition of the spaceship scheduler allowing you to control spaceships like trains.
Mods introducing new content into the game.
Most values are multiplied by 10x, some are not to preserve the little balance that still exists.
Large total conversion mods.
Dropping cargo from space to planets now require Cargo Pods which can be assembled, repaired and reused. Also your rocket will need a cargo pod.
Mods introducing new content into the game.
Slight changes to the game (just train buffs right now, they really needed it)
Small changes concerning balance, gameplay, or graphics.
Squeak through entities that you can't walk between normally. A highly configurable and more compatible version of Squeak Through, written from scratch.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Patches AI vehicle prototypes that only accept kr-vehicle-fuel to accept fuel types the base vehicle accepts.
Small changes concerning balance, gameplay, or graphics.
Mid and late-game techs for teleportation devices. Adds beacons which allow teleportation between them, and equipment that allows teleporting to a selected tile using a remote. Both methods require power proportional to the distance traveled. Original by Apriori, updated to 0.17+ by Silari. Rebalanced by Giz: default energy cost+, buffer increased, advanced teleportation tech removed (no personal teleporter).
Mods introducing new content into the game.