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Uses the old texture and not locked to the 2x2 rail grid.
Small changes concerning balance, gameplay, or graphics.
Adds a configurable equipment grid to any base or modded vehicle without grid.
Mods introducing new content into the game.
Very tiny mod that changes rail-ramp/rail-support rocket stack size to 10
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Adds a configurable, lategame fusion fuel with extreme acceleration and speed. A fork of Phnod's original mod.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds rails without gravel/wood that also conduct electricity, contains an elevated version too.
Mods introducing new content into the game.
Allows LTN to make deliveries through SE's space elevator
Mods introducing new content into the game.
Compatibility and QoL tweaks for Py mod suite on Factorio 2.0. This mod provides guarded, opt-in compatibility shims that ONLY adjust technologies (research unit ingredients) for supported mods. Recipes are not modified unless explicitly enabled. Supported (optional) integrations: - Transport Drones (Meglinge Fork, 1.0.26): early tech using automation-science-pack + py-science-pack-1 (roads included). - Factorissimo 2 (notnotmelon 3.10.12): selected factory techs moved to...
Small changes concerning balance, gameplay, or graphics.
Integrates Mini Trains in to pYanodons as a smaller, slower, clunkier train that appears earlier in the tech tree than regular trains.
Mods introducing new content into the game.
Mods introducing new content into the game.
Large total conversion mods.
Collections of mods with tweaks to make them work together.
Take with you a fully charged and battle-ready vehicle and take it on a rail trip. --------------------------------------------------------------------------------- Возьмите с собой полностью заряженный и готовый к бою транспорт и отправьте его в путешествие по железной дороге.
Mods introducing new content into the game.
A rebalanced AngelBob-style experience with 36 science packs and various additional mechanics to expand progression. This mod is currently in beta, so expect possible softlocks and balancing issues. Feedback is highly appreciated to help refine and stabilize the experience.
Collections of mods with tweaks to make them work together.
Removes rail collision restrictions to allow construction bots to build raised rails without support pillars.
Small changes concerning balance, gameplay, or graphics.
Adds a Truck as locomotive and a trailer as wagon. Oh and road rails are added as well. Is colorable. Might improve the visuals one day.
Mods introducing new content into the game.
Read empty, full, total slots from chests and fluid tanks and send signal to network. E = empty (slots for chests, fluid units for tanks), F = full/used (slots or fluid amount), T = total capacity (slots or fluid capacity), Also gives signal for priority for the trains based of filled capacity of container. P = priority full 0..255 (255 when full, 0 when empty), R = priority empty 0..255 (255 when empty, 0 when full), Links to the nearest valid target on placement. Easy way to create generic...
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
GUI to monitor your vanilla train network, inspired by LTN Manager and Trainlog
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.