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A mod for combining three planetary mods. The code was based on the Solar Systems mod by TheTwonky. The first planet is Moshine by snouz. The second planet is Corrundum by AnotherZach. The third planet, as a satellite, is Cerys by thesixthroc. For more information or to support the mods you are interested in, please visit their pages and, if possible, contribute financially.
Scenarios, maps, and puzzles.
The Hyper Thruster is a new engine designed for space platforms intended for long-distance travel to other solar systems. Use with caution and follow the operating instructions. It is powered by deuterium derived from metallic hydrogen and helium-3 from space oxide asteroid. Warning! You cannot reduce the engine's fuel consumption; it is critical to maintain fuel production at a higher level, otherwise the script will not work.
Mods introducing new content into the game.
Creates a feature-rich train logistics network through cybernetic combinators. With just this mod you can coordinate the economic inputs and outputs of your entire megabase.
Mods introducing new content into the game.
Fork of Talandar Fork of Long Range Delivery Drones made by Klonan created to fix few bugs by Talandar and work with aircraft carrier by peterwolf.pl
Mods introducing new content into the game.
更新到2.1.0版本:修复所有功能,确保好用。开局送传说装备,机甲50x50,背包1000格,无限资源,星际集装箱,装卸机,调整无人机速度,调整机械臂速度,调整传送带速度,超强插件,2种沃土、3种地板开局可用无需材料,陆地抽水泵,自动研究无限科技,星际传送,武器伤害速度无限研究等",
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Factorissimo adds factory buildings to Factorio. Place them down, walk in, build your factories inside! Now updated for space age!
Mods introducing new content into the game.
A mod that adds personal logistic plates which transfer items from nearby containers to the player's inventory based on logistic requests.
Mods introducing new content into the game.
Mods introducing new content into the game.
Automated Spidertrons; have the ability to move, set logistic requests, construct, deconstruct, repair, upgrade entities/blueprints and destroy enemies of any size, anywhere on the map with items from your logistic network for the ultimate fire and forget automation and megabase quality of life experience with unmatched scaling potential.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Lets you place selected lightweight machines and infrastructure on water, enabling controlled factory expansion across lakes, rivers, and oceans.
Mods introducing new content into the game.
Belts, splitters and loaders now need power and can be can be made more efficient through research.
Small changes concerning balance, gameplay, or graphics.
Expand the game with unique and interesting content, planets and QOL. Modifies other mods to make them fit together properly.
Collections of mods with tweaks to make them work together.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mod that overhauls promethium science in order to connect all planets with single recipe chain
Small changes concerning balance, gameplay, or graphics.
Large total conversion mods.
Start with burner labs, inserters and assemblers, slow belts, and limited access to fuel. Research electricity with a new science pack and better fuel refining methods up to renewable energy.
Mods introducing new content into the game.
Mods introducing new content into the game.
Integrates some of the space age machines into space exploration: stack inserters, foundry, electromagnetic plant, and cryogenic plant. [Disclaimer] You can add it to a game in progress, but it will break recipes using cryonite products in the chemical plant and techs/recipes are moved around for all 3 buildings If you want to keep the previous recipes for the buildings enable the legacy recipe mod setting.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds a platform UI button that unloads the entire cargo inventory of a space platform onto the planet below. Starts a 60-second cargo drop window and can be canceled at any time. Ideal for initial colonization, quick drop runs, emergency resupply, and fast unloading without repeated manual clicking.
Small changes concerning balance, gameplay, or graphics.