Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
A new missile silo for tactical strikes against the biters. The missile payload bay can be filled with ammo and capsules of your choice, so you can decide if you want a single nuclear warhead, a cluster napalm shell or something completely different.
Mods introducing new content into the game.
A collection of mods with some slight customization to create a core gameplay around long-distance logistics with a variety of vehicle types on a huge island world.
Collections of mods with tweaks to make them work together.
The pack adds favorite dependencies that basically add convenience to the game. I made it for myself so I wouldn't have to remember the names of my favorite mods ;)
Collections of mods with tweaks to make them work together.
A modpack that contains various mods to make Factorio better! It was made to be change very little to gameplay, mostly containing QQL features and tweaks, so You guys don't have to choose from so many amazing mods. There are 2 versions of this modpack.
Small changes concerning balance, gameplay, or graphics.
Just changes the standart Combinators prite. Просто заменяет стандартный спрайт комбинаторов.
Small changes concerning balance, gameplay, or graphics.
Highlight belts, pipes or wires to trace them through your base. Hover over something and press Shift-H.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod helps in troubleshooting your circuit networks. Adds shortcut (Alt-C by default) to find possible circuit flaws in selected area. Finds unmatched inputs, unused outputs, missed wire connections.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Program circuit network logic using FAL, a Factorio Assembly Language. Has FAL's in-game compact wiki with a pdf reference file. Author: Luke Perkin. Modified by ZwerOxotnik and by contributors. Anyone can translate the mod on Crowdin. https://crowdin.com/project/factorio-mods-localization
Mods introducing new content into the game.
This mod modifies combinators to use primary-input priority power, to improve their reliability.
Small changes concerning balance, gameplay, or graphics.
Adds a sussy laptop on which you can see the red & green signals.
Mods introducing new content into the game.
Enables the usage of circuit wires on the long space pipes.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds the iterator alarm for incoming rain from Rain World to programmable speakers as an option.
Mods introducing new content into the game.
Cleans up visuals for circuited sushi belts by removing the heavy belt frames.
Small changes concerning balance, gameplay, or graphics.
Send trains to stations receiving signals that match the train's cargo, or use signals to send a train to pickup cargo. Includes an option to automatically add refuelling stops to train schedules.
Mods introducing new content into the game.
A fork of Strath's ScanningRadar mod. A scanning radar that sweeps an arc. Control range, speed, arc, and direction via circuit network signals, now supporting blueprints!
Mods introducing new content into the game.
Lets you choose custom colors for the items formerly known as red and green wires.
Small changes concerning balance, gameplay, or graphics.
An oversized modpack containing AAI, Space Exploration, Krastorio 2, BZ, 5dim, MSI2, Rampant, bob's and alot more (Roughly 250 mods I think)
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.