Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Connects to the optical fibers in power lines to transfer red and green signals across power networks.
Mods introducing new content into the game.
A Factorio 2.0 combinator for the circuit network that manages item stack sizes and related computation.
Mods introducing new content into the game.
Established Primarily as a hotfix for missing Krastorio 2: Spaced Out recipes that were unavailable as circuit network signals, this universal fix/mod checks all existing recipes against all existing circuit network signals, adds missing recipes (like modded smelting & Matter recipes) so they appear as circuit network signals, and skips recipes with existing in-game signals as to not create duplicate signals.
Small changes concerning balance, gameplay, or graphics.
Connect circuit networks on the same surface via shortwave radios, transmitting on separate channels.
Mods introducing new content into the game.
Mods introducing new content into the game.
Ever wonder what happens when your friends tell you they want to suffer on factorio? Well... This is it. A puesdo-random collection of mods created with absolutely no thought processes involved.
Collections of mods with tweaks to make them work together.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds robotic voice sample for the programmable speaker.
Mods introducing new content into the game.
2x2 lamps that cast a wide, soft glow: an electric lamp that is signal compatible, a copper lamp that burns solid fuel, and a floor lamp panel that can be walked over.
Mods introducing new content into the game.
Replaces the held version of the copper/red/green wires with the realistic wire graphic instead of the icon. The shortcut icons retains their graphics.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Official all in One Stellar Horizon complete experience modpack, Stellar Horizons for customization this is the easy complete installation method for having optionnal mandatory. You still have to check stellar hrorrizons core!
Collections of mods with tweaks to make them work together.
A link-layer switch for FeatherNet networks, with bridging capabilities across games and to IP networks.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Read the distance traveled between planets. Based on Quezler's "Read belt contents, hold (all belts), read belt length" mod: https://mods.factorio.com/mod/read-belt-contents-hold-all-belts-read-belt-count Thumbnail photo by Kirk K. (@mmmyoso). Licenced under Creative Commons CC BY-NC-ND 2.0: https://www.flickr.com/photos/mmm-yoso/8253268543
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds assembly combinators that allow programming signal logic using a simple assembly-like language
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds a 4 minute long 'combat' song on Vulcanus
Mods introducing new content into the game.
Add support for Pyanodons to Loaders Modernized. Adjust some recipes, add a few more settings.
Mods introducing new content into the game.