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you really, really shouldn't play with matches, you know? Pipes and storage tanks and stuff will catch fire and explode
Small changes concerning balance, gameplay, or graphics.
Refine the Signal 0 (zero) log to better distinguish it from Signal O (the letter)
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds an ultimate Mythic Quality that is really strong but is hard to get. Tweak other quality to be stronger but are more harder to get. You can also modify all value for all quality. This mods is based on https://mods.factorio.com/mod/SteeperQuality
Small changes concerning balance, gameplay, or graphics.
Added music from StarCraft and StarCraft II. ΠΠΎΠ±Π°Π²Π»ΡΠ΅Ρ ΠΊΠΎΠΌΠΏΠΎΠ·ΠΈΡΠΈΠΈ ΠΈΠ· StarCraft ΠΈ StarCraft II.
Small changes concerning balance, gameplay, or graphics.
The faint shimmering of Tiberium is not enough for you? Don't worry - with this it will glow brighter then ever!
Small changes concerning balance, gameplay, or graphics.
Adds a cliff explosive variant that can only be crafted and used on nauvis.
Small changes concerning balance, gameplay, or graphics.
Adds research rewards for enemy kills, turning combat into meaningful tech progress β designed to complement Warptorio: Space Age
Small changes concerning balance, gameplay, or graphics.
Pipes and liquid storage don't need heating because perfect insulation works both ways. Steam turbines and engines don't need heating because they have hot steam running through them. Cryo plants 'can handle extreme temperatures' and don't need external heating. Electric furnaces don't need heating because they're literally heaters. Has basic mod support.
Small changes concerning balance, gameplay, or graphics.
Beacons are affected by their own modules. Fully configurable settings.
Small changes concerning balance, gameplay, or graphics.
No longer restricts achievements behind specific map settings.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
This mod adds infinite research to increase productivity of many more intermediate products. It also adds productivity increases to landfill, concrete, foundation, and soil. See gallery for examples of infinite technologies and research requirements. Cost increases by 50% each level similar to existing productivity technologies.
Small changes concerning balance, gameplay, or graphics.
Lightweight mod to remove the Calcite cost of smelting ores into molten metals
Small changes concerning balance, gameplay, or graphics.
Lightweight mod to add a recipe for producing Sulfur from Sulfuric Acid directly
Small changes concerning balance, gameplay, or graphics.
Adds '> <' symbols to the Empty/Full train wait conditions which also places them at the top of the conditions list
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Makes technology research costs scale based on the number of science packs and if they're required for the silo, planets, or promethium science.
Small changes concerning balance, gameplay, or graphics.