Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
This increases stack sizes of raw resources and some other stuff.
Mods introducing new content into the game.
Running speed depends on zoom level. Zoom out to run faster, zoom in to run slower. NOW with MORE hover settiings- more or less cheaty.
Small changes concerning balance, gameplay, or graphics.
This mod replace normal smelting by a new metal melting system. It also add a new refining system for ores.
Large total conversion mods.
When a player is killed by a biter, the body may be abducted and taken to somewhere else.
Mods introducing new content into the game.
My own version of robotport recharge to accomodate my game
Small changes concerning balance, gameplay, or graphics.
Now you can uncraft & recycle items into science packs! Provides a lab that performs reverse-engineering research converting items into science packs considering their worth. Sometimes it can unlock related technology research! Useful with mods where you can find, loot advanced items, or just in case you wanna get rid of old stuff. Recipes and science packs from any other mods are supported.
Mods introducing new content into the game.
Adds a button to the constant combinator to multiply signals by their stack size.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds free lighting to power poles and optionally turrets as a QOL feature. Intended for map/zoomed out view and streaming/YouTube pre night vision. Blueprint friendly as they are regular power poles.
Small changes concerning balance, gameplay, or graphics.
The game runs on 10 % speed when there are no players. This is meant to be used in headless mode with no-auto-pause.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
A new BIG FURNACE that create a lot of plates per minute. It has 18x18 and came with 16 loaders to seems like an inline furnace.Can make 8 full belts of Plates. Only Vanilla items and Krastorio2, suggest a mod to support. 18K iron plates per minute.
Small changes concerning balance, gameplay, or graphics.
Significant QoL mod. Main Feature: Setting requester/buffer chest requests via Copy-and-Pasting from buildings doesn't exceed the chests output inventory any more.
Small changes concerning balance, gameplay, or graphics.
A collection of alien mods to add in more variety and greatly increase the difficulty.
Collections of mods with tweaks to make them work together.
Allows you to place and switch between multiple characters. This mechanic is taken from Nullius
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Vanilla focused, simple but not easy, functional but not complex. It was balanced with hours of thought! A simple greenhouse mod of medium difficulty.
Mods introducing new content into the game.