Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Extends the area of small and medium power poles to match their wire reach. And Substations can align with the Chunk grid without overlaps.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Enforces consumption,speed,pollution,productivity 4 All Assemblies
Mods introducing new content into the game.
Resources can be placed, cleaned up, erased or restored, Supports Vanilla, cncs Sulfur, Angels Mods, Bob's Mods, Alien Biomes and Mobile_Factory Mod.
Krastorio 2 + Space Exploration + Quality of life + Interfaces + Harder enemies
Collections of mods with tweaks to make them work together.
Allow belts to carry only requested items. If your bus is not wide enough, you can easily multiplex items on a single belt line.
Mods introducing new content into the game.
Mods introducing new content into the game.
Hard mode resource generation. Makes ore patches larger in size but with even less yield in total, forcing you to expand more to get new resources.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Modded Version from MFerrari's RPGsystem. This mod adds a basic RPG system to the game (XP, level-up and skills)
Small changes concerning balance, gameplay, or graphics.
Records your personal best speedrunning times for future improvements - see readme for making it work
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Allows storing items and fluids in a limitless shared subspace via Clusterio.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds GUI panel with buttons to toggle acceleration and brakes, so that you don't have to hold W or S.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Auto pauses the game when all players are AFK for N minutes
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Overhauls the power network to use the game's built-in fluid system in an attempt to make electricity more realistic. Adds working transformers for high power transmission, and creates various new and interesting power distribution challenges. Similar to the mods Flow Network and High Voltage, but significantly different by being the first mod that uses no on-tick power calculations. This means the UPS impact should be minimal for non-gigantic bases.
Mods introducing new content into the game.
A heavy metal-plated boat armed with a long range mortar and cannon. Can use mortar and tank ammo.
Mods introducing new content into the game.