Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
This mod contains and integrates HD textures for the elevated rails from the Space Age DLC.
Small changes concerning balance, gameplay, or graphics.
Configurable wire reach and supply distance for electric poles and substations.
Small changes concerning balance, gameplay, or graphics.
Adds Duranium to the game, an alloy made from various ores including uranium and boron. Duranium is added to several recipes including yellow science.
Mods introducing new content into the game.
This mod contains and integrates HD textures for the terrain of the base game.
Small changes concerning balance, gameplay, or graphics.
This mod contains and integrates HD textures for the railway entities of the base game.
Small changes concerning balance, gameplay, or graphics.
This mod contains and integrates HD textures for the production entities of the base game.
Small changes concerning balance, gameplay, or graphics.
What do you get when you attach 1 flamethrower to a mini train wagon? A mini flamethrower wagon of course! Based on the mod flamethrower-wagon by fgardt.
Mods introducing new content into the game.
This mod contains and integrates HD textures for the military entities of the base game.
Small changes concerning balance, gameplay, or graphics.
A hybrid planet combining features of Nauvis and Gleba. Brave the dangerous swamp moon of Terra Palus; mine Palusium ore and use UV light to freeze those that would see you destroyed.
Mods introducing new content into the game.
Supports many of the scripted mechanics in PyAE, such as dig site and automated smart farm.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Reskins the labs using IR3 graphical assets, if installed. Requires the manual installation of the Industrial Revolution 3 Asset Packs.
Small changes concerning balance, gameplay, or graphics.
This mod contains and integrates HD textures for the enemies of the base game. The Biter and Spitter HD textures are not included, because a graphical improvement is only noticeable with still standing behemoth enemies.
Small changes concerning balance, gameplay, or graphics.
This mod contains and integrates HD textures for the the decoratives of the base game.
Small changes concerning balance, gameplay, or graphics.
Vanilla modules (speed, productivity and efficiency) are made cheaper and take less time to craft. If Space Age is enabled, quality modules also take the new costs, and recyclers output the appropiate things
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
This mod contains and integrates HD textures for basic entities (e.g. character and ore) of the base game.
Small changes concerning balance, gameplay, or graphics.
Adds an upgrade planner that can be used to upgrade tiles. Fork designed to work with "Muluna, Moon of Nauvis."
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.