Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Reskins the labs using IR3 graphical assets, if installed. Requires the manual installation of the Industrial Revolution 3 Asset Packs.
Small changes concerning balance, gameplay, or graphics.
This mod contains and integrates HD textures for the enemies of the base game. The Biter and Spitter HD textures are not included, because a graphical improvement is only noticeable with still standing behemoth enemies.
Small changes concerning balance, gameplay, or graphics.
This mod contains and integrates HD textures for the the decoratives of the base game.
Small changes concerning balance, gameplay, or graphics.
Vanilla modules (speed, productivity and efficiency) are made cheaper and take less time to craft. If Space Age is enabled, quality modules also take the new costs, and recyclers output the appropiate things
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
This mod contains and integrates HD textures for basic entities (e.g. character and ore) of the base game.
Small changes concerning balance, gameplay, or graphics.
Adds an upgrade planner that can be used to upgrade tiles. Fork designed to work with "Muluna, Moon of Nauvis."
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod contains and integrates HD textures for the logistic entities of the base game.
Small changes concerning balance, gameplay, or graphics.
This mod contains and integrates HD textures for the quality entities of the Space Age DLC.
Small changes concerning balance, gameplay, or graphics.
A simple GUI for controlling game speed (slower/faster). Includes a configurable safety feature that automatically resets the game speed to normal (1x) when critical alerts—such as attacks or entity destruction—are detected, ensuring you don't miss important events.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Start the game on Fulgora's moon Cerys with a post-Nauvis loadout. Includes an optional speedrun mode for launching the first rocket.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Automatically deploys combat robot capsules when in combat. No special equipment required.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
More Colors for Vehicles, Players, Trains, Train Stops, Tanks, Cargo Wagons, Fluid Wagons, Spidertrons - RGB color picker with saturation control - Copy/Paste colors (Shift + Right Click → Shift + Left Click) *Vehicle color is independent of player color*
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Provides settings to make Py a more polished experience. Organizes menus, updates graphics, alters names & descriptions for improved searchability and clarity, adjusts the tech tree to be less cluttered, rebalances recipe speeds to make scaling up more gradual, and more. All changes are fully configurable via the settings.
Small changes concerning balance, gameplay, or graphics.
Add production chain to create terran units as player controllable units. Recently added cheap mode.
Mods introducing new content into the game.
Mods introducing new content into the game.
Altered for Everything on Nauvis. Original by LordMiguel. Not maintained
Small changes concerning balance, gameplay, or graphics.