Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Every item is a resource. If your mods error while running this, disable all then edit the max resources. Configurable.
Small changes concerning balance, gameplay, or graphics.
A Simple, yet handy workbench for crafting faster, mostly everything, mostly.. U may need to sit, like in a vehicle(GET IN..) Please do post bugs, or other related ideas/ways for fixing bugs if any!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Why does pollution spread so well through water, considering that many of our pollutants end up in the water in the real world too? The oceans even absorb much of the atmospheric CO2 we generate! This mod improves the pollution absorption of water and is configurable in the settings. Furthermore, deep water absorbs more pollution than shallow and "saturated", green water absorbs less overall.
Small changes concerning balance, gameplay, or graphics.
An "all you need" mod pack! This mod pack is well balanced. It is based on Bob and Angel mods, together with further interesting game changing mods and a well thought collection of quality of life mods.
Collections of mods with tweaks to make them work together.
Adds bonuses and optionally research for bigger bags (more inventory space), movement/walking/running speed, character hand crafting speed, long reach (optional far resource reach), and player mining speed. Use settings to choose which ones you want, either through research or by just choosing a value yourself.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Modpack from Martincitopants Video, a fork from theshadow8909, added some quality of life mods, and replaced some others that were out of date.
Collections of mods with tweaks to make them work together.
Adds ammo: -Cold Rocket -Atomic Cold Rocket New options: -Disable standard enemies -Spawn only In a humid climate
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Adds configurable shortcuts and hotkeys to center your view on a specific entity or location (and select a remote when it's a spidertron), similar to control groups in an RTS
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
The evolution factor is set by the share of researched technologies vs. all technologies. Example: If there are 1000 research topics (techs) and you have researched 250 of them, then the evolution factor is 25%. (Military techs as well as mostly irrelevant techs excluded from calculation)
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Are you always bludgeoned by a screen full of text at the beginning of a new game? Not anymore; Remove any start prints from the console!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Crafting efficiency for Krastorio2, space exploration and other associated mods
Mods introducing new content into the game.
Feeling lonely and in need of a companion? Look no further! Our virtual girlfriend mod is here to bring you companionship and support whenever you need it. She's always happy to listen to your stories and share in your joys and sorrows, and will offer encouragement and motivation when you need it most. Just like a real girlfriend, she'll be by your side through every step of your journey. Don't miss out on this chance for a truly special connection. Try our virtual girlfriend mod today! 如果你感到孤独,想要有个伙伴陪伴左右,那么这个虚拟女朋友mod就是为你准备的!她总是乐意倾听你的故事,与你分享快乐与悲伤,并会在你需要的时候给予支持与鼓励。她就像你真正的女朋友一样,总是陪在你身边,与你共度美好的时光。快来体验这段真挚的感情吧!
Mods introducing new content into the game.
Provides some in-game settings about item stack size for mod [All Roads Lead To Spaaaaaaace]
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a key binding (default: the "\" key) that equips the next armor in your inventory and sets your player color to the color that was last used with that armor. Rapidly cycle among color-coded armors specialized for different purposes!
Mods introducing new content into the game.
Scan new constructions within and around a logistics network to assist in automated delivery of construction materials. Proficiency in the use of combinators for mixed shipments is recommended. Or a good set of blueprints.
Mods introducing new content into the game.
Using a selection tool allow Admin's to delete chunks. By default if player entities found in a chunk the chunk will not be deleted. This can be forced by holding the SHIFT key while selecting an area. In all cases you will not be able to delete a chunk if a player is present.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.