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Explore underground caverns, but beware what other creatures lurk in the dark. Bring some lights... and some guns
Mods introducing new content into the game.
An overhaul mod focusing on end-game technologies and moderately increased complexity.
Large total conversion mods.
Ore patches now spill over into the sea as submerged variants. Dredge them up with new floating hardware, and build deeper into the blue with water-placeable refined concrete.
Mods introducing new content into the game.
This mod provides a portal belt to transport infinite entities between any two points, even between planets and space platforms.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
The most unhinged ways to transport items and yourself around your factory. Fling items around with Thrower Inserters, launch your trains off ramps, and soar through your base on electric ziplines!
Mods introducing new content into the game.
Original: https://mods.factorio.com/mod/loaders-modernized This modification is for https://mods.factorio.com/mod/UltimateBeltsSpaceAge, please use https://mods.factorio.com/mod/loaders-modernized-ubsa from the author https://mods.factorio.com/user/kryojenik This mod has been modified for me and is updated to suit my needs.
Mods introducing new content into the game.
Makes Deadlock's stacking beltboxes (and loaders) compatible with Space Exploration by adding space stacking technologies and some additional items.
Mods introducing new content into the game.
Nuclear-powered construction and logistic robots that never need recharging. Unlocked through advanced research after reaching Aquilo.
Mods introducing new content into the game.
Reskins vanilla belts in a dark rubbery style. Cosmetic changes only. Now updated for 2.0, with compat options! All credits go to the original mod's author, Deadlock989. I'm merely reuploading and revamping the mod for 2.0. Deadlock989, if you are reading this, please contact me about options regarding the existence of this port/update.
Small changes concerning balance, gameplay, or graphics.
Large total conversion mods.
Build your base, defend it from the locals and get back to your home, Nauvis. A remake of the great warptorio2 (Vanilla and SpaceAge compatible). Use version > 0.0.5 (work)
Mods introducing new content into the game.
Visit the frozen mountains of planet Paracelsin, where mining zinc is a race against clogging and freezing.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
`MMZAccelerationMod` is a Factorio mod focused on accelerated progression and quality-of-life improvements. It enables key early game recipes, increases movement and production speeds, expands inventory and reach, and adds new custom `-mmz` entities for high-performance gameplay.
Mods introducing new content into the game.
Make IR3's air pipes behave as Deadlock intended: they cost steel, can only carry gases, and gases can't be carried in regular pipes. Additionally, adds special carbide pipes to transport molten metals.
Small changes concerning balance, gameplay, or graphics.
Fork of HelicopterRevival with a Harry Truman compatibility patch. Remote helicopter landing can target the USS Harry S. Truman as a virtual landing pad.
Mods introducing new content into the game.
Adds "placeable-off-grid" flag to every entity in the game. Was just wondering if I could do that.
Small changes concerning balance, gameplay, or graphics.
Deadlock989's classic overhaul IR3 with a unique art-style and age-based progression. This is a command-line script which installs additional code and patches into the original files to make them compatible with Factorio 2.0. Requires manual assembly.
Large total conversion mods.
Mods introducing new content into the game.