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English A lightweight mod that dynamically multiplies all resource richness—including existing chunks and modded ores—featuring distance scaling, depletion recovery, and runtime controls for infinite abundance or scarcity. Japanese すべての資源(MOD・既存エリア含む)の埋蔵量を動的に乗算し、距離ボーナスや枯渇資源の復活、希少化までをゲーム中に再起動なしで自在に調整できる軽量MODです。
Small changes concerning balance, gameplay, or graphics.
This mod hijacks the planet Hexalith world gen to make Fulgora scrap generate. If Hexalith world gen changes in any future updates, this will have to be updated too but whatever.
Small changes concerning balance, gameplay, or graphics.
Overwrites the "essential" flag on all techs to bring modded SA playthroughs' essential tech trees closer to vanilla.
Small changes concerning balance, gameplay, or graphics.
Multiplies positive effects of modules by configurable values. Inspired by Schmee's 'Ultra Modules'; this mod allows you to set different multipliers for each type of module. Module drawbacks are no longer configurable. Defaults are x2 productivity and x4 quality, speed and efficiency unchanged.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Allows deconstruction planner to be used on the spaceship wreckage.
Small changes concerning balance, gameplay, or graphics.
Various tweaks and balancing for SE+K2, forked from Xon1's tweaks.
Small changes concerning balance, gameplay, or graphics.
Configurable overrides for planetary mods: promethium research requirements and rocket silo graphics.
Small changes concerning balance, gameplay, or graphics.
Paracelsin has one fatal flaw: the planet shadow does not align with the position of the sun. So this mod moves Paracelsin to the other side of the sun. "This... Is clever i guess" - Andreus Axolotl "what in the hell" - Valneq
Small changes concerning balance, gameplay, or graphics.
Makes resources more sparse than base game. You will need to use trains much earlier to get resources. Game will be more difficult especially with higher enemy settings.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds a new recipe creating Plutonium-238 and preserving quality from ingredients on fulgoras moon Cerys
Small changes concerning balance, gameplay, or graphics.
Turns water into a finite, depletable resource in Factorio 2.0+. Waterbodies shrink visually as pumps drain them, regenerate over time, and can be extended with waterfill technology.
Small changes concerning balance, gameplay, or graphics.
Adds Steel Pipe Variants Of Flow Control's Pipe Junctions
Small changes concerning balance, gameplay, or graphics.
A simple mod that adds Krastorio's vehicle changes to mini-trains. Also compatible with K2SO.
Small changes concerning balance, gameplay, or graphics.
Stupid thought expirement, what if all 'redundant' (one input, one output) recipe were removed from Factorio?
Small changes concerning balance, gameplay, or graphics.
This mod provides better compatibility between Paracelsin and Krastorio 2 Spaced Out.
Small changes concerning balance, gameplay, or graphics.
Replaces science icons from the base game and other mods with various brainrot.
Small changes concerning balance, gameplay, or graphics.
A 1GW power sink using Krastorio 2 Fusion Reactor visuals. Updated for Factorio 2.0.
Small changes concerning balance, gameplay, or graphics.
Tháp hút 1GW điện + 1000 ô nhiễm/phút. Hình ảnh giống Fusion Reactor K2 (kr-fusion-reactor). Chỉ hiển thị đầy đủ nếu K2 loaded. Factorio 2.0!
Small changes concerning balance, gameplay, or graphics.