Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
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There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Now you can build safely on water. You can build anywhere. Nothing stops you.Its kind of buggy.
Mods introducing new content into the game.
Allows all Angels/Clowns ores (and Bobs/Vanilla) to spawn alongside Omnite
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
Quickly duplicate filter settings in Cargo Wagons and other filterable containers
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Sodium Hydroxide overflows happen with angel's petrochem, so I used in in production of concrete.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds translations for Deadlock989's mods Stacking Beltbox, Compact Loaders and Crating Machine. Currently supported languages : fr
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
End-game extender. It also motivates you to play faster. You got a huge loan and need to repay it by sending rockets with valuable trade goods to automated Trade Platforms in space. Once loan is repaid, you can earn a fortune and purchase interesting things.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Based on the old Creative Mode mod created by Y.Petremann, then patched by Pac0master, and also the Test Mode mod created by rk84. By enabling Creative Mode in the game, you can access objects that can generate unlimited items, fluid or energy, or nullify them. Perfect for testing purpose or making initial setup for games. Quick patch for 0.16 until an official release - everything should work now.
Mods introducing new content into the game.
Allows you to quickly setup a main bus and a copper and iron smeltery, essentially skipping the unorganized phase of the game. Gives you power and poles as well. Code taken from ananyzyr
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Integrates Bob's Ores with Yuoki's Atomics. Allows Bob's Ores to be converted to and from Unicomp. Ore icons are used from Bob's Ores mod with permission.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This modpack core-mod edits recipes of higher tier items to require rocket launches to craft. Original code and concepts based on OffWorldShippingCo and others. (currently only edits modules and sets up the silo to be used for generating deliveries to player at a later time)
Small changes concerning balance, gameplay, or graphics.
Configure the amount of iron required for steel smelting, the number of bricks you get from tossing stone in a furnace,and also acts a personal add-on recipe to Logarithmic Science--which, if installed,will add 100 Gold science packs to the required ingredients in the satellite recipe.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Overrides noise settings for biter generation; this creates deathworlds similar to those generated in 0.15
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.