Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Boosts throughput for turbines and heat exchangers (regular or bob's) to align with nuclear generators at a 1:1:4 (for 3 neighbor) or 1:1:3 (for 2 neighbor) ratios (reactor : heat exchanger : turbine). This allows for UPS friendly nuclear power setups even in megabases (100+ nuclear reactors).
Mods introducing new content into the game.
Adds more advanced locomotives, which accelerate faster and have a higher top speed.
Mods introducing new content into the game.
Updated to work with Ultimate Belts. Based on the Loader Redux mod by Optera. Adds Loaders. Rewritten add-loader with new loader snapping logic and graphics from Arch666Angel and Kirazy.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
A modified version of the Power Armor Mk3 mod in which I increased the equipment grid size (mk3 is 20x20 and 4 is 40x40). Original mod was created by jimmy_1283. I take no credit for the original mod. Original Link: https://forums.factorio.com/viewtopic.php?f=93&t=47506
Mods introducing new content into the game.
Mods introducing new content into the game.
Allows the Spidertron to fire any type of weapon by cycling through different loadouts with Control + Tab.
Mods introducing new content into the game.
Provides research to unlock a mid tier turret between basic gun turrets and lasers: Longer range and greater durability, but at the cost of much slower traverse speed and fire rate. All credits to Yehn for the original mod.
Mods introducing new content into the game.
(CerulanLumina fork) Add some spice to your next map. Explore oceans, new hexagonal worlds, or expand a modular base through regular moat chokepoints
Mods introducing new content into the game.
Adds Smelteries and casting machines, Intended to replace the need for massive furnace Stacks
Mods introducing new content into the game.
Biters have additional behaviors and get continuously stronger, scaling evolution to effectively infinity. How long can you survive?
Mods introducing new content into the game.
This mod reverts IR3's infinite mining productivity research cost to a linear formula. /n Old formula = 2^(L-4) * 2000 New formula = (L-3) * 2000
Mods introducing new content into the game.
This a fork of se-space-trains that has trains that don't weigh the same as 4509 elephants
Mods introducing new content into the game.
AAI Signals Transmission no longer require power, this can help avoid destroying remote bases during brownouts.. because we can't disable meteors. (Updated to newest Factorio version)
Mods introducing new content into the game.
Add character upgrade point system. Rebalances for stat gains and costs.
Mods introducing new content into the game.
Adds slower accelerating and breaking Trains that in return are able to hit higher top-speeds. This is very useful for trains travelling vast distances.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
2x2 lamps which cast a wide, soft glow. An electric lamp, fully signal compatible; a copper lamp which burns solid fuel; and a floor lamp panel which can be walked over.
Mods introducing new content into the game.