Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Configurable overrides for planetary mods: promethium research requirements and rocket silo graphics.
Small changes concerning balance, gameplay, or graphics.
Large total conversion mods.
Translations for other mods.
Compatibility patch for Voidcraft and Space Exploration.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Add tier 2 laser turret + research. Stack size and range configurable. Vanilla friendly.
Mods introducing new content into the game.
The distances to planets have been made realistic---millions of kilometers---and the speed of ships has been increased to relativistic speeds, using an approximately realistic formula for relativistic acceleration.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds base train and Optional Adds Electric Versions of Angels trains.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Makes resources more sparse than base game. You will need to use trains much earlier to get resources. Game will be more difficult especially with higher enemy settings.
Small changes concerning balance, gameplay, or graphics.
Krastorio 2 has fuel powered trains and nuclear powered trains, why no fusion and antimatter powered trains?
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Large total conversion mods.
HEY GUESS WHAT! This is a vanilla Mechanic! just click "add Section" while holding the blueprint! ``Adds a shortcut to automatically request all items in a held blueprint.``
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a new recipe creating Plutonium-238 and preserving quality from ingredients on fulgoras moon Cerys
Small changes concerning balance, gameplay, or graphics.
Adds a casting recipe for the storage tank, optionally alters pipe-to-ground to only take molten iron, and includes casting recipes for several pipe-related mods
Mods introducing new content into the game.
Turns water into a finite, depletable resource in Factorio 2.0+. Waterbodies shrink visually as pumps drain them, regenerate over time, and can be extended with waterfill technology.
Small changes concerning balance, gameplay, or graphics.