Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Space Shuttle for Space Exploration orbital space flight (just a plane that works in orbit)
Mods introducing new content into the game.
Helps with starting / having your main base on Vulcanus. Craftable Biomass from Wood and Uranium from Lava. It also changes the pressure requirement of the greenhouse and labs so you can use them on Vulcanus. Fixed for k2so-assets
Small changes concerning balance, gameplay, or graphics.
Manual transfer from Platfrom to Platfrom in the same orbit (space location) using vanilla mechanics. The automated logistics version is named P2P-Automation and is available on the mod portal too :)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Heat-resistant Pipes required for molten fluids (lava, molten metals). Regular pipes/tanks/pumps are instantly destroyed by molten fluids. Heat-resistant Pipes have smaller network size (default: 32 segments). Settings for max network size (1-320) and player collision. Licensed under MIT.
Mods introducing new content into the game.
Always thought there were just too many of those pesky things, really.
Small changes concerning balance, gameplay, or graphics.
Shows the total item amount of what you are holding, unless you hold in a blueprint, then it shows how many times you can complete the blueprint.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Increases the number of delivery capsules you get from recipes to make using delivery cannons cheaper.
Mods introducing new content into the game.
Improves compatibility between Crushing Industry and other mods including Vanilla.
Mods introducing new content into the game.
Prevents ore patches from running out Keeps oil at its initial yield UPS optimized for megabases Customizable mod settings Works with modded resources
Small changes concerning balance, gameplay, or graphics.
This mod adds an ETA display for when a space platform will arrive at it's destination.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Collections of mods with tweaks to make them work together.
Your steam won’t stay hot forever. Every pipe segment, tank or underground line drains heat - and once the steam cools to 100°C, your generators shut down. Build smarter, route tighter, or watch your entire power grid collapse
Small changes concerning balance, gameplay, or graphics.
For every planet, space location, and space connection, removes all asteroids. Created by user request.
Small changes concerning balance, gameplay, or graphics.
A vehicle compendium that will slowly feature more and more vehicles from the game Mechabellum. Currently features the Abyss, Overlord, Raiden, and Steel Ball.
Mods introducing new content into the game.
Makes alien units drop alien ore that can be smelted into alien metal, which can be used for all sorts of alien empowered items.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Adds a uranium artillery shell with a larger explosion and lingering radiation.
Mods introducing new content into the game.
Adds Nuclear, Solar and Lightning bots with unique mechanics for Space Age planets.
Mods introducing new content into the game.
Mods introducing new content into the game.
Now with support for Space Exploration again! Adds a solar power calculator that can calculate how much power your solar panels provide on average. Or calculate how many panels and accumulators you need to provide the desired power. Supports modded panels and accumulators, quality and DLC planets.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.