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Pure tower defense: progress by killing biters, dense nest placement, periodic waves with bosses, Master Ammo Chest system. Rewritten with prototype-based enemy scaling for better performance and control. Discord of the server where im more active: https://discord.gg/93Vcq8PPSY
Small changes concerning balance, gameplay, or graphics.
Makes it possible for railguns to use rails as ammo. Just as the name suggests. And also adds other 'rail'gun related things. Compatible with other mods that add rails.
Small changes concerning balance, gameplay, or graphics.
Adds in railroad crossing bells for the moment. I recommend to have Stop Playing enabled on the speakers, sounds are made to be loopable.
Mods introducing new content into the game.
Mods introducing new content into the game.
Keep an eye on different parts of the map in small windows (viewports), without obstructing the rest of the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Remove given item from K2 void crushing. If your favorite mod uses the K2 crusher for a recipe, but K2 generates void crushing recipe.
Small changes concerning balance, gameplay, or graphics.
Adds heating tower into space exploration.
Mods introducing new content into the game.
Combinator that outputs rocket payload fullness (0-100%) as virtual signal S when wired to a single rocket silo. Unlocked by Circuit Network.
Mods introducing new content into the game.
Minor modification to allow advanced chemical plants to perform fuel refinement, atmospheric condensation, electrolysis, and filtration. Also added crushing recipes (sand and imersite powder) to advanced assembling machines. Requires Krastorio 2. Compatible with Space Exploration.
Small changes concerning balance, gameplay, or graphics.
Scenarios, maps, and puzzles.
Queue technologies for research, see research time ETAs, automatically research all prerequisites, auto-research infinite technologies.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Collections of mods with tweaks to make them work together.
Adds a new type of asteroid that gives earlier access to copper in space.
Mods introducing new content into the game.
Overhaul for IR3. (Work-in-progress) Includes compatibility fixes for other mods such as Atomic Overhaul, Space Extension (Feoras Fork), etc. All credit goes to: Deadlock989. Reminder: Go to Main Menu > Settings > Mod Settings and press "Reset to default", after installing this mod.
Large total conversion mods.
This mod aim to adjust power of diffentent element of the game to be more realistic (Power producing, Ore, Oil, Fission , Fusion)
Mods introducing new content into the game.
Mods introducing new content into the game.
Removes surface_conditions from Krastorio2 Spaced Out matter deconversion recipes.
Small changes concerning balance, gameplay, or graphics.
Tweaks to Space. Building undergrounds belts and pipes on platforms each require a special new technology. Asteroids spawn with quality. Promethium chunks decay after 5 minutes. Medium asteroids have some physical damage resistance. Asteroid reprocessing recipes no longer accept quality modules.
Small changes concerning balance, gameplay, or graphics.
Undoes Space Exploration recipe changes for Krastorio2 loaders
Small changes concerning balance, gameplay, or graphics.