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Each network that has one can build absolutely anywhere.
Small changes concerning balance, gameplay, or graphics.
Completely removes the Tier 2 Logistics System research, since I consider using robots to transport items around the factory overpowered. Roboports, Construction and Logistics robots are still available, and can still transfer items to/from the player, only the second tier Logistics research is disabled (no Buffer, Active Provider or Requestor chests). Additionally, if this research is completed in an existing game, these items will be hidden and can no longer be built.
Small changes concerning balance, gameplay, or graphics.
Changes the recipe and technology for Cliff Explosives like before SA. for early landscape changes
Small changes concerning balance, gameplay, or graphics.
Rocket part recipes are different on each planet and crafted outside of the silo
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Unlock logistics bots requests and trash, and ghosts of destroyed structures, when you complete the electronics or steam power technologies. Use other mods to get the logistics and construction bots early. This mod just unlocks the technology effects almost from the beginning.
Small changes concerning balance, gameplay, or graphics.
Plays the Thomas the Tank Engine theme after you get hit by a train.
Small changes concerning balance, gameplay, or graphics.
Changes the space science flask from a conical flask to the new florence flask added in space age. Actually, is it flask or beaker?
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Replaces textures for all transport belts to a darker, cleaner look. Will tweak later
Small changes concerning balance, gameplay, or graphics.
Allows all entities using assembling machine prototype to pass through fluid inputs similar to electromagnetic plants
Small changes concerning balance, gameplay, or graphics.
Adds some extra tweaks to Tiberium mod, like: - recipes to make things from Tiberium products - new graphics for trees (nodes) - tiberium spikes graphics. - rails from sludge instead of stone - portable fission reactor using tiberium cells.
Small changes concerning balance, gameplay, or graphics.
Simple mod adding 50% built-in productivity to cryogenic plant. Also reduces module slots to 4 (toggleable in settings)
Small changes concerning balance, gameplay, or graphics.
Some things explode when destroyed in lava and stuff. That is all. Why would you drop a nuke in lava anyways...
Small changes concerning balance, gameplay, or graphics.
Attempts to shrink huge UPS impact due to spread biter bases on map
Small changes concerning balance, gameplay, or graphics.
Replaces vanilla coal liquefaction recipe.Takes coal, steam and petroleum gas as inputs, and outputs crude oil only.
Small changes concerning balance, gameplay, or graphics.
Now you can craft Calcite in chem. labs. Will unlock after 'Calcite processing (research).' 3s x (20x stone, 20x carbon, 75x water). Configurable!
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Beacon rebalance mod that emulates the balance of Space Exploration's beacons, with an optional overload mechanic.
Small changes concerning balance, gameplay, or graphics.