Search the Mod Portal by entering a search term.
To search for specific phrases, surround them with double quotes (").
The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Mods introducing new content into the game.
A small mod allowing inspection on entity performance, including crafting speed, mining speed, production rates, recipe size changes. (Locale: English, Deutsch, 正體中文, Português Brasileiro)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
the innovative mod that redefines the scale of your factory! Ever wondered what Factorio would be like if all the production equipment and buildings were downsized? Now you have the chance to experience it first-hand! Key Features Smaller Size, Bigger Fun: All the machines and buildings from the original game have been reduced in size, making your factory layout more compact and presenting new design challenges. High Compatibility: Robust design that is compatible with most other Factorio...
Large total conversion mods.
Ore patch conversion through GUI. Adjustable resource base density on map generation. (Locale: English, Deutsch, 正體中文, 简体中文, Русский, Português Brasileiro)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Harvest wood on the way of vehicles driving over trees. Can also harvest stone and coal when driving over rocks. (Locale: English, Deutsch, 正體中文, 简体中文, Português Brasileiro)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A small mod allowing module placement into multiple machines with just a single selection. (Locale: English, Deutsch, 正體中文, Português Brasileiro)
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Vanilla-friendly extension of weaponry. Not overhaul. Adds alternate weaponry choices from mid-game, which is based on the alien science pack from “Schall Alien Loot” mod. Balanced with vanilla weaponry, and extends end-game with MK3 weaponry (including powered armor and tanks). Also adds two featured weapons from “Doom”: Plasma rifle, BFG 9000. (Locale: English, Deutsch, 正體中文, 简体中文, Русский, Português Brasileiro)
Mods introducing new content into the game.
Adds prospecting to enrich ore patches. Extends the lifetime of ore patches with some investment, but comes with the drawback of making mining slower.
Mods introducing new content into the game.
Hover for alerts, click to zoom to problems. Drilly tracks all mining drills with real-time insights into performance, efficiency, and resource yields. Easily monitor drill statuses and productivity bonuses through a simple in-game interface. Supports modded content and works for any base size (Tested to 8000+ Drills on 15 surfaces). Auto Deconstruct spent drills (Configurable).
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mining for 5dim's mod Extracts all kind of resources at high productivity also obtain water from everywhere. This mod include: - 10 tiers of electric mining drills - 10 tiers of pumpjack - 10 tiers of water pumpjack, that allow to extract water on the ground - 10 tiers of offshore pumps
Mods introducing new content into the game.
This mod adds a lot of new items, including (but not limited to) mining drills, solar panels, crates, long-handed inserters and ore & metal compression.
Mods introducing new content into the game.
Supply resources to your homeworld so that civilization can be restored. Update of Homeworld mod, originally by ljdp
Mods introducing new content into the game.
A structure and recipes for growing, harvesting and processing wood and fish.
Mods introducing new content into the game.
Customize module properties. Customize beacon properties and support production and quality. Support beacon overload mode. Cancel formula module restrictions and 300% production capacity limitations. 自定义插件塔属性,插件属性,可选取消300%产能限制,任意配方支持任意插件,支持过载模式
Small changes concerning balance, gameplay, or graphics.
Various optional tweaks to make nuclear power a bit more sensible and easier to get started with.
Small changes concerning balance, gameplay, or graphics.
The mod provides large and extremely strong battle vehicles from WarHammer 40,000 universe. Make a custom pattern choosing from 8 body types and 15 weapons. Special production and logistic problems and opportunities included! Most of overhaul mods are supported. TechPriest, are you seeking Omnissiah blessing to protect and expand your Forge World? Collegia Titanica is here for you!
Mods introducing new content into the game.
Cut/Paste your ores and oil. Move your resources closer to your base, reshape to allow better blueprints, or condense/expand ore patches to allow more/less mining drills.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Ores are all mixed up! Adds a small logistical challenge dealing with impure ores. AKA "Diversity".
Mods introducing new content into the game.
A somewhat simple overhaul mod, extending the burner phase and much more
Large total conversion mods.
A set of mining and excavation vehicles that can quickly mine solid resources such as coal, stone, ores, etc. They also harvest any trees in their path (and can consume the wood as fuel). The miners can be used standalone, or and can act autonomously if programmed with the AAI Programmable Vehicles mod.
Mods introducing new content into the game.