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Every* single machine or building is now a science pack When you research a machine or building you also unlock the corresponding science pack that's made from it, and required by all subsequent techs *: Buildings from dead-end technologies do not get an associated science pack
Mods introducing new content into the game.
Adds three recycler tiers (Recycler 1–3) that can be researched and built on Nauvis, long before reaching Fulgora. Each tier upgrades into the next, culminating in the full Recycler 4 (Vanilla Recycler) — now unlockable without a trip to Fulgora.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Mods introducing new content into the game.
A mod pack containing: - QuirkyCat Base - QuirkyCat Machines - QuirkyCat Glass, Sand and Clay (and minerals) - QuirkyCat Boron - QuirkyCat Useful Wood - QuirkyCat Recycle - QuirkyCat Uranium Changes - QuirkyCat Duranium - QuirkyCat Sludge and (optional) salt water - QuirkyCat Ores - QuirkyCat Zinc - QuirkyCat Aluminium - QuirkyCat Catalyst - QuirkyCat Fermentation and Polymerisation - QuirkyCat Ash - pulveriser-reskin
Collections of mods with tweaks to make them work together.
Adds underground mines, randomly extracting ores in bulk. (warning loaders required at higher tiers). version 2.1.1: moderate patches from feedback.
Mods introducing new content into the game.
Mods introducing new content into the game.
Allows acid neutralization and fish breeding anywhere their builodings can be placed
Small changes concerning balance, gameplay, or graphics.
Simple, lightweight mod that tweaks the crafting recipe, unlock tech and stats of many modded items to better fit the Space Age progression. The mod also hides redundant and unnecessary items in a non-destructive way along with their associated tech. Please backup your save just in case; you should be able to add this mid-playthrough, though keep in mind that it changes recipes and tech.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Dive into the world of Lignumis, a moon of Nauvis offering only the most basic technologies.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod adds more chemistry and is intented to be played with my other mods aswell as K2, SE and BZ. This mod is inspired by Brevven's BZ mods.
Mods introducing new content into the game.
Adds fuel synthesis from synthesis gas. Reworks sulphur (hydrodesulphurisation and a better acid recipe). Space Age compatible. This mod's atmosphere properties may interfere with Muluna's.
Mods introducing new content into the game.
Turn pollution and combat into an interconnected system. Destroy alien nests to obtain red xenomass for building pollution collectors and blue xenomass for converting pollution into electricity or resources. Minimalist mod that rewards active defense and complex systems over passive turrets.
Mods introducing new content into the game.
This Moon of Gleba emits strange energy signatures which interfere with conventional energy sources. Use the limited power it provides to explore ancient vaults of a long gone civilization. Discover new ways to construct your machines and conquer space with your very own tool-assisted legs.
Mods introducing new content into the game.