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Fork of HelicopterRevival with a Harry Truman compatibility patch. Remote helicopter landing can target the USS Harry S. Truman as a virtual landing pad.
Mods introducing new content into the game.
Is Spidertron too weak for your taste? Meet the Tarantulator – nuclear-powered, massive, and armed with a devastating railgun!
Mods introducing new content into the game.
Aumenta massivamente o dano, a velocidade de ataque e a vida das torretas, armas e paredes do jogo. Ideal para bases blindadas contra Biters.
Mods introducing new content into the game.
A version of the flamethrower that uses petroleum gas for a fuel source instead of oils and does not leave fire on the ground.
Mods introducing new content into the game.
This modpack is meant for those players who are looking for a real challenge. Lots of intermediates and resources to find and process. Big logistics problems that you will need to solve to tame the beast that is this modpack. This modpack will take a while to complete, so be ready for the long haul.
Collections of mods with tweaks to make them work together.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
A Hardcore RPG Survival Adventure Across 12 Unique Worlds In this intense Factorio scenario, your vehicle is not just transport — it is the last bastion of civilization. As both your base and your life, it must be defended against relentless evolutionary threats while you grow from a lone survivor into a legendary commander.
Scenarios, maps, and puzzles.
Small changes concerning balance, gameplay, or graphics.
Automated Spidertrons; have the ability to move, set logistic requests, construct, deconstruct, repair, upgrade entities/blueprints and destroy enemies of any size, anywhere on the map with items from your logistic network for the ultimate fire and forget automation and megabase quality of life experience with unmatched scaling potential.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Based on the Searchlight mod by DukeDublin, now made compatible with 2.0 & Spaceage! Build long range Searchlights that track enemies, especially fun with the Diurnal Dynamics mod
Mods introducing new content into the game.
Мод перерабатывает рецепт военных пакетов науки: стандартный рецепт заблокирован, новые пакеты создаются только из чужеродной руды, добытой с врагов. Подходит для хардкорного кластера с PvE и Space Age. ----------------------------------------- The mod reworks the recipe for military science packs: the standard recipe is blocked, and new packs are only created from alien ore obtained from enemies. Suitable for hardcore clusters with PvE and Space Age.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Turrets are built using salvaged self-learning AI tech from your ship allowing them to get deadlier with practice. Extends turrets via ranking system based on kills. Turrets are generated and are not limited to vanilla turrets, identifiable by overlaid rank insignia. Rank buffs individual turrets.
Mods introducing new content into the game.
Mods introducing new content into the game.
TAKE CONTROL OF THE BITERS AND SPITTERS !!!! Neurotoxic Gas Installation adds a special installation that consumes raw fish and valuable items to generate hidden neurotoxic gas emissions. The emissions infect nearby alien life and place enemy creatures under neurotoxic control.
Mods introducing new content into the game.
Dedicated to the core Factorio spirit: Automation, Logic, and Absolute 'Realism' . As a developer, I am not a designer of "difficulty," but a porter of industrial reality. I believe the complexity of real-world industry provides the most compelling gameplay.
Large total conversion mods.
Adds manufacturing workflow to create Terran units as player controllable units. Features cheap mode with reduced unit HP.
Mods introducing new content into the game.
Mods introducing new content into the game.
Discover new places of the universe, enables all planetaris series mods, travel to 3 new planets, collect new resources, produce new materials and make your interplanetary factory bigger!
Collections of mods with tweaks to make them work together.
Expands on the biochamber and Glebas unlocks by adding more recipes to the biochamber and new tech tied to Gleba, all in a vanilla feeling way.
Mods introducing new content into the game.