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A balanced approach to make quality less of a gamble, allowing you to more consistently produce quality items at the cost of power and speed. Quality module 1: +10% Quality | -5% Speed | +50% Consumption Quality module 2: +20% Quality | -10% Speed | +75% Consumption Quality module 3: +30% Quality | -15% Speed | +100% Consumption The quality loss of speed modules is also increased to -5%/-10%/-15% to compensate.
Small changes concerning balance, gameplay, or graphics.
Read empty, full, total slots from chests and fluid tanks and send signal to network. E = empty (slots for chests, fluid units for tanks), F = full/used (slots or fluid amount), T = total capacity (slots or fluid capacity), Also gives signal for priority for the trains based of filled capacity of container. P = priority full 0..255 (255 when full, 0 when empty), R = priority empty 0..255 (255 when empty, 0 when full), Links to the nearest valid target on placement. Easy way to create generic...
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
A comprehensive upgrade to Biters, making them a considerable challenge at all stages of the game. Bigger biters will split into smaller biters, nests will spawn biters when they die, and as evolution increases, so will the number of enemies you will have to face! Updated for Factorio 2.0.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Pure tower defense: progress by killing biters, dense nest placement, periodic waves with bosses, Master Ammo Chest system. No pollution attacks, only evolution.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Asteroid Chunks are now configurable! Want to fit more into a rocket? Now you can. Want chunks to stack so stack inserters can fit more on a belt? Now you can. Supports all the mods listed in the dependencies.
Small changes concerning balance, gameplay, or graphics.
Adds pipes on pillars that can go over anything and make those tight corners.
Mods introducing new content into the game.
Meme mod that simply replaces the sound of some machines with the uranium fever meme music
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Fork of Primitive Foundry from Pyro93735. Adds a primitive foundry without productivity bonus that only requires logistics science to research. Intended for inclusion with challenge mod packs such as starting on Vulcanus with Any Planet Start or Planet Picker.
Mods introducing new content into the game.
Automated logistic requests from Platfrom to Platfrom in the same orbit (space location) using vanilla mechanics. This mod is in maintenance mode : Check IPL - Inter Platform Logistics, it's basically the newer, better version of this mod !
Mods introducing new content into the game.
GUI to monitor your vanilla train network, inspired by LTN Manager and Trainlog
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
A mod that adds Quality Effects, changes beacon distribution, and effeciency.
Small changes concerning balance, gameplay, or graphics.
Logistic bots can be loud and distracting! This mod fixes that by muting them (default) and exposing their volume setting to be user-adjustable.
Small changes concerning balance, gameplay, or graphics.
Some random mod disabled my Coke and Steel Beam recipes unlock. This restores them.
Small changes concerning balance, gameplay, or graphics.
Changes starting items and technology branches for a more fun experience.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.