Recently updated mods

Category: Content Overhaul Tweaks Utilities Scenarios Mod packs Localizations Internal
Tag: Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage Blueprints Cheats

ConstructionQueue

by Kenira

More construction per tick

Utilities
2 years ago
0.16 - 1.1
509

NuclearUPS

by Kenira

Increasing power density of nuclear reactors while making them more expensive

Content
2 years ago
0.16 - 1.1
394
Power

TurbinePriority

by Kenira

Change steam turbine priority to primary (to keep steam engines from running)

Content
2 years ago
0.15 - 1.1
1.21K
Power

Naked Rails

by steinio

Convert standard rails to naked rails, removing the gravel and/or sleepers. Can also change rails to rail remnants for a destroyed look.

Content
2 years ago
0.17 - 1.1
3.31K
Trains

Soft evolution


Evolution depends on players, research with different accounting, teams, destroyed buildings, launched rockets. There are settings. Compatible with any PvP scenario. UPS friendly. Anyone can translate the mod on Crowdin. https://crowdin.com/project/factorio-mods-localization

Tweaks
2 years ago
0.16 - 1.1
125

Coppermine's Bob's module rebalancing


A number of tweaks to Bob's modules intended to rebalance them to more reasonable capabilities and make more of the available options relevant. Overall, modules and beacons are both made more expensive and less effective. See mod settings for more details on the changes, which can be enabled individually. Some graphics derived from those of Bob's mods by bobingabout and Aonova.

2 years ago
0.15 - 1.1
637

What is it really used for?


A tool to help you find out where items and fluids come from and where they are used. This is a fork of the original 'What is it used for?' by Mr Doomah, updated for newer Factorio versions and with additional features. Russian translation by Schmarotzer. Japanese translation by shiru_tan.

Utilities
2 years ago
0.15 - 1.1
23.9K

Usage Detector

by zomis

Find out how your resources are distributed. What is it that is consuming all those resources? Use this to find out.

Utilities
2 years ago
0.16 - 1.1
1.14K

Timeline

by zomis

Save information about important key events in your game, to help you get more efficient next time

Utilities
2 years ago
0.16 - 1.1
536

Visual Signals

by zomis

Allows you to keep track of chosen circuit networks on the left hand side in your GUI. Originally a fork of CircuitsUI by Fumelgo.

Utilities
2 years ago
0.15 - 1.1
792

Advanced Combinator

by zomis

Make combinators great again! One combinator to rule them all.

Content
2 years ago
0.16 - 1.1
1.07K
Circuit network

Stone Water Well

by steinio

Fresh water anywhere.

Content
2 years ago
0.14 - 1.1
30.5K
Manufacturing

NiceFill

by staviq

Landfill has the same texture as the surrounding tiles, instead of the default grass.

Tweaks
2 years ago
0.16 - 1.1
9.01K

Rotatable Batteries

by GotLag

Batteries can be rotated to place horizontally.

Content
2 years ago
0.17 - 1.1
1.38K
Armor

Enable Research Queue


Enables the research queue with out disabling achivments. Can be removed after used. /enableresearchqueue

Utilities
2 years ago
0.17 - 1.1
16.4K

Spawn Control


Adds a button to set your spawn point.

Utilities
2 years ago
0.16 - 1.1
2.14K

No Hand Crafting


This mod gives you the bare minimum to complete the game and disables hand crafting.

Tweaks
2 years ago
0.16 - 1.1
585

Speed Control


Adds six buttons to increase or decrease the speed of the game. Hot Keys: (Minus / Plus / Shift+Minus / Shift+Plus / Alt+Minus / Alt+Plus)

Utilities
2 years ago
0.15 - 1.1
13.2K

Yuoki Tech Tree

by Peppe

Reduce information overload of using Yuoki's Mod's by unlocking the Yuoki Industries and Engines Addon (Optional) through a tech tree.

Overhaul
2 years ago
0.14 - 1.1
6.94K

Orphan Finder

by GotLag

Adds a hotkey to highlight unconnected undergound pipes/belts near the player.

Utilities
2 years ago
0.13 - 1.1
11.0K