Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Russian locale for some mods. ΠΠΎΠΊΠ°Π»ΠΈΠ·Π°ΡΠΈΡ Π½Π΅ΠΊΠΎΡΠΎΡΡΡ ΠΌΠΎΠ΄ΠΎΠ² Π½Π° Π ΡΡΡΠΊΠΈΠΉ ΡΠ·ΡΠΊ. ΠΠ΅ΡΠ΅Π²Π΅Π΄Π΅Π½Ρ: -Afraid Of The Dark -Resource Spawner Overhaul -Big Bags -Even Distribution -Attach Notes -Crafting Speed Research -Explosive Termites -Honk -LoaderRedux -Upgrade Builder and Planner ΠΠΎΠ»Π½ΡΠΉ ΡΠΏΠΈΡΠΎΠΊ ΠΌΠΎΠ΄ΠΎΠ² ΡΠΌΠΎΡΡΠΈΡΠ΅ Π½Π° mods.factorio.com/mod/MyRUS
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
With this mod you can enhance your character's mining speed by researching technologies.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Craft and plant (blue-printable) tree saplings that grow into trees, and automate it with the Recursive Blueprints mod.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Placeable Factorio logo like in the Gameplay Trailer. Made by R3CONN3R, updated for Factorio versions 0.15 till 0.17
Small changes concerning balance, gameplay, or graphics.
For those who want to skip the burner stage, you can now start with enough machines to start a simple factory, from power setup to some automation and ore processing. Requires Angel's Refining.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Provides a bit of equipment to skip the first hour of grinding ores and plates. Includes a Modular Armor with Exoskeleton to move around quicker.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
A mod, that increases Power Output of Solar-Panels & capacity, power-in-/ and power-out-output of accumulators.
You can put and remove machines normally, but all items that you put in your factory will be indestructible. Even if you REMOVE THE MOD.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds two new inserters that can put the items in the near part of the belt.
Mods introducing new content into the game.
Tools to speed up your mining (pneumatic drills & fast mining drills), provide new resources (with dynamite or massive water injection) and even erase resources (with dynamite).
Mods introducing new content into the game.
Just 2 buttons to zoom extra wide or close, further than actual gui limits ! And a ALT-Z hotkey to direct zoom out.
Manufacture and deploy marines to attack your foes and defend your colonists!