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Core fragment processing no longer returns 0-4 normal fragments which are high in gluten.
Small changes concerning balance, gameplay, or graphics.
Researching new zones is fun and all, but how do you know which ones are new in the list?
Small changes concerning balance, gameplay, or graphics.
When you are in remote view on another planet you might click on orbit or star out of habbit, this mod adds a confirmation.
Small changes concerning balance, gameplay, or graphics.
Prevents core seams from generating on nauvis.
Small changes concerning balance, gameplay, or graphics.
Moves heat pipe and heat exchanger to their own technologies, which can be accessed earlier. Meant to work with Cheese's Concentrated Solar, which if enabled will also have its techonology tweaked to be accessible earlier.
Small changes concerning balance, gameplay, or graphics.
The rings of the roboport will be tinted normal/green/orange based on which mode is selected.
Small changes concerning balance, gameplay, or graphics.
Provides options to modify crafting inputs, outputs, times, research and more! Last Update Version: 1.0.1 Date: 24. 06. 2025 Fixes: - Fixed crash from Krastorio 2 due to new amount_min, amount_max outputs for sand
Small changes concerning balance, gameplay, or graphics.
Restores the classic beacon. Includes an option to use upscaled high-res sprites.
Small changes concerning balance, gameplay, or graphics.
A mod to add some balanced circuit/plate infinite productivity researches
Small changes concerning balance, gameplay, or graphics.
A collection of additional biomes: Snow, Volcanic, Crater, various colors of Dirt, Sand and Grass. Includes new tree and decorative variants. There are planet controls in the mod options. When used with Space Age, only Nauvis will be affected.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Infinite train Braking Force science research, compatible with mods that also affect locomotive research. - Stronger rails not included lol -
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Replaces "Blacklist" and "Whitelist" with "Blocklist" and "Allowlist".
Small changes concerning balance, gameplay, or graphics.
Start with Modular armor and some other stuff this maybe very OP / cheaty but we use this with https://mods.factorio.com/mod/diurnal-dynamics as you cant use solar panels wen its night 24/7 and its pitch black
Small changes concerning balance, gameplay, or graphics.
For when you have so many mods in your mod menu and you want to see more of them at once. Also affects the Browse games, Admin, and Player list GUIs due to style limitations.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Changes the atom bomb damage and range through two configuration options. Be careful with the range modifier.
Small changes concerning balance, gameplay, or graphics.
Sets the weight of atomic bombs to 10kg and the stack-size to 100 This allows a full stack to be transported to a space platform in a single rocket. Also reduces cost of uranium-235 to 1. Never run out of nukes again!
Small changes concerning balance, gameplay, or graphics.
Rework module bonuses. Now the bonuses of the modules grow exponentially with increasing levels. The starting value, multipliers and some other parameters are configurable.
Small changes concerning balance, gameplay, or graphics.