Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Did you ever fancy playing on a diagonal ribbonworld? yeah, me neither. so I made it.
Small changes concerning balance, gameplay, or graphics.
Adds a 2x2 Roboport with a 32x32 logistics area and 68x68 construction area, perfect for grid aligned blueprints.
Mods introducing new content into the game.
A small addon to SE allowing space lab buildings to be placed on land
Small changes concerning balance, gameplay, or graphics.
Juste un petit mod pour ajouter plus de choses à faire avec le bois. Ce mods ne fonctionne qu'avec Krastorio2 (en utilisant sa technologie pour implémenter de nouveaux objets) ! Just a little mod to add more things to do with wood. This mods is only working with Krastorio2 (using its technology to implement new items) !
Small changes concerning balance, gameplay, or graphics.
Some of the new sound effects come with 0.18 are horrendous, so I reverted them back to the old ones. Optionally supports bob's mods. Mod settings allow customization. Also added optional new laser beam sound effects.
Small changes concerning balance, gameplay, or graphics.
Adds arc furnace recipes for all recipes in the smelting category or kiln category from Space Exploration
Mods introducing new content into the game.
Allows kiln recipes in the advanced furnace, the industrial furnace remains unaffected.
Small changes concerning balance, gameplay, or graphics.
Great for people who find it troublesome to put fuel in their car or press the key to get into the car.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Fix for xtreme fishing when used with alien biomes (which removes the water-green tiles).
Roguelike weapons (no recipes, use /editor) Author: kij336 (https://mods.factorio.com/mod/roguef) Modified by ZwerOxotnik
Mods introducing new content into the game.
Adds the ability to send Cargo Rocket components (Space Capsules and Cargo Rocket Sections) and Delivery Cannon Capsules via Delivery Cannon.
Small changes concerning balance, gameplay, or graphics.
Adds wooden ammunitions for weapons! Pairs well with wood-friendly mods.
Mods introducing new content into the game.
This mod aims to improve Krastorio 2's fusion reactor, DT fuel cell, and advanced steam turbine to make them a clear upgrade to fission power but prevent exploits when used alongside Space Exploration. It also includes SE-related tweaks to allow fusion power in space and allow fusion reactors to work with high-temperature turbines.
Small changes concerning balance, gameplay, or graphics.
Adds in a millitary deconstruction planner, which causes your turrets, combat bots, etc. to fire at the selected entities.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Turns VortiK's heavy cannon turret into a shotgun turret.
Small changes concerning balance, gameplay, or graphics.
Yuoki's trains are beautiful, but their recipes are overly complex and annoying to craft. This mod simplifies them.
Small changes concerning balance, gameplay, or graphics.
•ESCAVAÇÃO DE AGUA, •1X1 EQUIPAMENTOS DE TRAJE, •INVENTÁRIO 170, •ESTEIRAS MAIS RÁPIDO, •ROBOPORT RECARREGA MAIS RÁPIDO, •FORNALHAS E MÁQUINAS MAIS RÁPIDO, •STATUS DE GARGALO DE FABRICAS, •BITERS MAIS ZANGADOS, •CAMINHAR ENTRE OBSTÁCULOS, •INSERIR AUTOMATICAMENTE COMBUSTÍVEL E OU MUNIÇÃO, •CONSTRUA INTERAGE E MINERE EM MAIORES DISTANCIAS.
Mods introducing new content into the game.
Replaces deadlock ore stack icons with mipmapped versions of the original.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Enable this mod to get all of Teddy's favorite QOL and aesthetic mods. Contains dependencies on all mods in the pack. Does nothing by itself. All credit to all the original mod authors. Note: You will need to download this from the in-game mod portal to ensure that all required mods are also downloaded, otherwise you'll have to add them manually.
Collections of mods with tweaks to make them work together.