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This mod is meant to rebalance Better Robots Extended for the Space Age expansion. To make the higher tier robots and roboports, you must leave Nauvis.
Small changes concerning balance, gameplay, or graphics.
Resources will automatically be refreshed when depleted. This does not use infinite yields like other resource mods, it simply adds additional resources once a node is depleted. Forked to include a filter to not refresh, which is an issue with Py's bitumen seep
Small changes concerning balance, gameplay, or graphics.
Provides real-time feedback on construction bots heading to build ghosts and adds a late-game tool to boost them.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Add more challenge to your game by postponing imersite mining on Nauvis until you mastered asteroid mining. This mod will lock the imersite drill behind the advanced tech card, and you'll need to bootstrap it by acquiring imersite in space - mostly en route to Aquilo or traversing the asteroid belt (should you choose to install that mod), though Fulgora also has some trace amounts of it too.
Mods introducing new content into the game.
Adds new, larger variants of drills that are equivalent to multiple of their smaller counterparts.
Mods introducing new content into the game.
Automatic ghost construction and deconstruction assistant. Builds ghosts and deconstructs marked entities within your reach - just like you would! Toggle with Shift + C.
Mods introducing new content into the game.
Overhauls Factorio with increased difficulty, complex recipes, and intricate research trees. This mod is currently work in progress, feedback is appreciated!
Large total conversion mods.
A combinator that filters signals between red and green wires, outputting either the intersection or symmetric difference (exclusive signals of each wire). Item counts pass through by color and not affected.
Mods introducing new content into the game.
Modernized version of VortiK's Armor Plating. Adds armor plating equipment to increase vehicle hitpoints and improve survivability. Updated for Factorio 2.0 with Quality support.
Mods introducing new content into the game.
Sorts chests, cars and cargo wagons when opened. Based on Manual Inventory Sorting by theRustyKnife.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod creates the world based on an image of Earth. Maps: Atlantic, Pacific, Olde World, Americas, Africa, Europe, Oceania, United States. The Player chooses what spawn city area. Optionally has 'teleporters' at each city. Optionally Pre-placed rocket silos. Base Factorio v2 only - no Space Age support.
Mods introducing new content into the game.
Adds turrets, big power poles & substations to the upgrade planner.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Adds a fully animated attack helicopter to the game. Ideal for getting from A to B quickly, exploring the map, building islands and nuking biters from the sky. Originally forked from Kumpu with fixes for Factorio 0.18.2+, but adding some enhancements of my own as well.
Mods introducing new content into the game.
Adds slow but powerful bots, new robot infrastructure buildings including chests, roboports, and zone expanders.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Contains functions, icons, and sprites required by all Artisanal Reskins mods. Part of the Artisanal Reskins series.
Small changes concerning balance, gameplay, or graphics.