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This mod is early in development and most if not all art is placeholder. This mod is inspired by Brevven's and adds the 6 noble gases plus uses for them.
Mods introducing new content into the game.
buleprint granade is just a granade that spawns empty blueprints items on the ground in the amount of 64
Mods introducing new content into the game.
A tree planting grenade. Works like a cluster grenade, but plants trees instead of pulverizing them. Early tech.
Mods introducing new content into the game.
Huge rocks give 100 stone and 100 coal. Big rocks give 50 stone and 50 coal.
Mods introducing new content into the game.
This mod enhances common recipes with valuable byproducts, encouraging intricate designs and circuit system use. Addressing the simplicity of base game outputs, it stays close to vanilla gameplay. Toggleable byproducts in settings allow customization and compatibility with other mods. Examples and uses include Slag for bricks or trace minerals, Plastic Waste for plastic/fuel, Spent Etchant for copper reclamation, Copper Sulfate for copper/sulfur/lubricant, and Plutonium for long-lasting fuel.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
A new tier of Nuclear Reactor that works like a requester/provider chest and a Medium Electric Pole.
Mods introducing new content into the game.
Adds a large, Powerful Drill. This version has been editted. Decreased the miningspeed because the drill in combination with beacons was way to overpowered. Also increased the powerusage x10. All the credits goes to the original poster toddnollan.
Mods introducing new content into the game.
Beacons can't be placed within each others' distribution range. An alternative to beacon interference mechanic.
Mods introducing new content into the game.
Mods introducing new content into the game.
Drop Science Pack on ground. Drop is based on researched technologies.
Mods introducing new content into the game.
For all it's faults, the music from earlier versions of Factorio was actually quite memorable. ruhroh took it upon himself to recreate that music at a much higher level of quality; this mod adds it back to the rotation.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds 11 unique turrets, 3 unique vehicles, some personal weapons, and an optional smelting system. With custom art featuring high-quality renders & animations. Most of the content is aimed towards early & mid game and is balanced around vanilla enemies. There are no "turret level 2's." Each is bespoke with different designs and tradeoffs. Compatible with Space Exploration & Krastorio
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Once upon a time, man had a dream, a dream of expanding without the need to spend 1/3rd his day expanding into bugs nests hundreds of KM away just for ore, 1/3rd his day making sure his mods doesn't crash the game...and the other 1/3 expanding the factory. A super simple mod that adds recipes to turn basic ore into 2, chemical plants use oil plus any ore. and yes, you can use productivity module. Vanilla orientated and balanced.
Mods introducing new content into the game.