Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
To further refine your search, use the sidebar on the left. Enable the checkboxes to limit the search results to selected categories and tags or use the ban button to exclude them.
You can reset your filters by clicking the active tab on the top.
There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
You have new inserters that has two directions. Brings materials in and out.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Automatically Place Miners On Ore Patches for bot mining Version 0.1.1 Updated for 0.17.x + Added Autominer to tool bar + Added Icons for tool bar
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Smart Splitter but connectable to circuits :) now with blacklist support all credits goes to ThePear for the creation and to Serialtasted/TwstedTV for the updates
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Russian locale for some mods. Локализация некоторых модов на Русский язык. Переведены: -Afraid Of The Dark -Resource Spawner Overhaul -Big Bags -Even Distribution -Attach Notes -Crafting Speed Research -Explosive Termites -Honk -LoaderRedux -Upgrade Builder and Planner Полный список модов смотрите на mods.factorio.com/mod/MyRUS
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Craft and plant (blue-printable) tree saplings that grow into trees, and automate it with the Recursive Blueprints mod.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Placeable Factorio logo like in the Gameplay Trailer. Made by R3CONN3R, updated for Factorio versions 0.15 till 0.17
Small changes concerning balance, gameplay, or graphics.
For those who want to skip the burner stage, you can now start with enough machines to start a simple factory, from power setup to some automation and ore processing. Requires Angel's Refining.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Provides a bit of equipment to skip the first hour of grinding ores and plates. Includes a Modular Armor with Exoskeleton to move around quicker.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
A mod, that increases Power Output of Solar-Panels & capacity, power-in-/ and power-out-output of accumulators.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
You can put and remove machines normally, but all items that you put in your factory will be indestructible. Even if you REMOVE THE MOD.
Mods introducing new content into the game.
Adds two new inserters that can put the items in the near part of the belt.
Mods introducing new content into the game.