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Adds farming, ranching, and pharmaceutics into Factorio. It's extremely unethical but also extremely profitable. WARNING! This mod will greatly enhance and extend the rest of the pY mods. Expect a 1000+ hour long game!
Large total conversion mods.
下記MODの日本語翻訳 そのうち増えるかも?('∇') ・Team competition ・Homeworld Redux ・Factorio+ ・Display Plates - Ground Signs & Map Markers - Forked
Translations for other mods.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Synthesize wood from plastic by harvesting a new plant native to Fulgora
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
All dependencies to full pyanodon and some other usefull mods. Also some pyanodon's improvements.
Collections of mods with tweaks to make them work together.
This is a fork to port the original mod to Factorio 2.0+. It doesn't change any prototype's values or recipes from the original mod. High tier robots that are faster and carry more and have better stats overall.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
This mod ports the old FE+ mod to Factorio 2.0+. This mod contains transportation for the engineer (character), like higher tier cars, tanks. But it also includes belts, storage tanks, pipes (for transportation of items/liquids), pumps and inserters. Higher tiers means more storage capacity, higher throughput or fasrer inserter movement but at a higher cost of electricity.
Mods introducing new content into the game.
This mod is a port of the old FE+ mod for Factorio 2.0+. It contains higher tier machines, like assemblers, electric furnaces, centrifuges, chemical plants and many other basic machines, including labs, radar (higher range). Higher tiers have faster crafting time, lesser pollution but uses more electricity.
Mods introducing new content into the game.
Core content, like FE+'s own titanium ore, pollution filters for higher tier machines, repair pack MK2/3. So some content is included in this mod.
Mods introducing new content into the game.
This mod ports the old FE+ mod to Factorio 2.0+. It contains higher tiers of defensive machines, like laser turrets or flame thrower. All come with higher damage dealt to the enemy but at a higher cost of electricity/burnable fluid. Also some better walls are included.
Mods introducing new content into the game.
Increase construction radius of Space Exploration roboports by 4
Small changes concerning balance, gameplay, or graphics.
Deploy Spidertrons, cars, tanks and all other vehicles to the planet below, and ready with ammo, fuel and construction robots.
Mods introducing new content into the game.
Mods introducing new content into the game.
Modifies several early-game recipes to require the previous tier when they otherwise didn't, such as chests, furnaces, mining drills, inserter, armors, and more. Additional compatibility with Gotlag's Electric Stone/Steel Furnace and Muluna's Steam Steel/Stone Furnace.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds a burner inserter variant that runs on nutrients instead of standard fuel.
Mods introducing new content into the game.
Miniature versions of assemblers, electric furnaces, etc. Full integration with all of Bobs mods, Artisanal Reskins, Extended Vanilla, Krastorio 2, Gotlag's Electric Furnaces, AAI Industry, 5dims, and One More Tier. (independently, not necessarily simultaneously)
Mods introducing new content into the game.