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Renames the construction robots to Bob and the logistic robots to Loboty. Based on The4thGoose's Bob-Bot mod. Now with lobotomy tools in thumbnail.
Small changes concerning balance, gameplay, or graphics.
Standalone of my Bob and Loboty mod. Renames only the logistic robots to Loboty. Based on The4thGoose's Bob-Bot mod. Now with lobotomy tools in thumbnail. Check out my other mods as well :D
Small changes concerning balance, gameplay, or graphics.
Configurable Car/Tank inventory sizes + Tank trash slots. Defaults: Car=5, Tank=15+5 trash.
Small changes concerning balance, gameplay, or graphics.
Translations for other mods.
Translations for other mods.
Adds transport drones and transport depots. Update of Klonan's Transport Drones for Factorio 2.0.
Mods introducing new content into the game.
Play as Chef Kawasaki! This mod is in very early deveolopement. Includes: - Idle animation - Early running animation - Death pose - Shadows Does not yet include: - color changing - several animations
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod adds a nest of explosive aliens and worms! These aliens will explode on death (area damage) and spread fire. Fire spitters are also deadly burning everything! And if you see their Mother, run, run for you life! Say goodbye to your walls! Good luck! Note:Autoplace configured for hot areas found in alien-biomes mod.
Mods introducing new content into the game.
Multi-language support for the Industrial Revolution series mods. Locales: CS, DE, ES-ES, FR, HU, JA, KO, PL, PT-BR*, RU, UK, ZH-CN, ZH-TW Contribute on Crowdin (link in Mod Info page).
Translations for other mods.
Mods introducing new content into the game.
High rod spray tank - (spray water) area reduces pollution, (spray oil) adds pollution ^-*
Mods introducing new content into the game.
Does a few retextures/tweaks (made by chatgpt cough cough) so far: Replaces the microculture vat texture with biocomputer texture from https://mods.factorio.com/mod/assets-eneas, replaces warpdrive from https://mods.factorio.com/mod/Warp-Drive-Machine with quantum stabilizer from metal and stars, and replaces quantum stabilizer in metal and stars with https://mods.factorio.com/mod/matter_printer, (also has a temporary fix for a bug with metal and stars microgravity lab where in editor mode...
Small changes concerning balance, gameplay, or graphics.
biological-machines-core, biological-machines-hunger, bobmining,crushing-industry, Gearery, GunEquipment, islands_world_reworked, LabOMatic, large-storage-tank,More-Asteroids, More-Asteroids-Reprocessing, NauvisFarming, skewer_planet_vesta, skewer_shattered_planet, snouz_long_electric_gun_turret, SpidertronEnhancements, teleporting_machine, VoidChestByYunli, vtk-deep-core-mining, addition to Warp Drive Machine
Translations for other mods.
A Factorio mod that expands upon tungsten in the game, adding new ammo, a reinforced tank, and an autocannon turret.
Mods introducing new content into the game.
This mod changes the base game entities graphics to an ASCII style!
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Dynamically adjusts platform lighting based on solar power, orbital connections, and the platform’s current location between planets
Small changes concerning balance, gameplay, or graphics.
Use a single splitter to extract all the stuff you need from your sushi belt using all circuit conditions. When the output is full, it won't block but will pass the filtered items to the unfiltered output.
Small changes concerning balance, gameplay, or graphics.
This mod sets the normal quality stats to match legendary stats (Configurable). This applies to everything without actually changing their quality level. Optional setting to make it so enemies remain at normal stats.
Small changes concerning balance, gameplay, or graphics.
The solution for all who don't like the idea of infinite circuit wires. Make them actual items that do not appear out of nowhere! This mod was created back in the days when circuit wires had to be crafted from resources, but disappeared when rewiring.
Small changes concerning balance, gameplay, or graphics.