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Increase construction radius of Space Exploration roboports by 4
Small changes concerning balance, gameplay, or graphics.
Extends quality scaling to locomotives, wagons, storage tanks, rocket silos, roboports and more.
Mods introducing new content into the game.
Adds MK1–MK4 logistics and construction drones with automatic tier detection, highly configurable MK1–MK3 specialized robot buildings, and Roboport MK2/MK3 for expanded robot networks.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod is meant to rebalance Better Robots Extended for the Space Age expansion. To make the higher tier robots and roboports, you must leave Nauvis.
Small changes concerning balance, gameplay, or graphics.
Provides real-time feedback on construction bots heading to build ghosts and adds a late-game tool to boost them.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Automatic ghost construction and deconstruction assistant. Builds ghosts and deconstructs marked entities within your reach - just like you would! Toggle with Shift + C.
Mods introducing new content into the game.
Overhauls Factorio with increased difficulty, complex recipes, and intricate research trees. This mod is currently work in progress, feedback is appreciated!
Large total conversion mods.
A combinator that filters signals between red and green wires, outputting either the intersection or symmetric difference (exclusive signals of each wire). Item counts pass through by color and not affected.
Mods introducing new content into the game.
Adds turrets, big power poles & substations to the upgrade planner.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds slow but powerful bots, new robot infrastructure buildings including chests, roboports, and zone expanders.
Mods introducing new content into the game.
Mods introducing new content into the game.
Circuit-controlled combinators that dynamically inject and remove named logistics groups based on circuit conditions
Mods introducing new content into the game.
Adds robots that use fusion generators to allow them to fly indefinitely, now with a reasonably late game position thanks to space age.
Mods introducing new content into the game.
A mod that adds upgradable research for two new roboports! Every 'tier' or upgrade adds the same value, Vanilla is 100%, level 2 would be 200%, and level 3 300%, level 4 is 400%. The mod is balanced around your module research, and works for SA
Mods introducing new content into the game.
Mod que importa as mecanicas do Applied Energistics 2, inspirado (mas não afiliado ao mod Minecraft Applied Energistics 2). REWORK A MOD... Não usar em saves que não quer perder !!!! / Don't use it on saves you don't want to lose !!!
Mods introducing new content into the game.
Mods introducing new content into the game.
Create a copy of the construction and logistics robots that do not consume electricity, but it is necessary to charge the robots to start. [[I accept suggestions]]
Mods introducing new content into the game.
Create a copy of the construction and logistics robots that are immune to each type of damage and another that is immune to everything. [[I accept suggestions]]
Mods introducing new content into the game.
New End Game universal reactor with scalable giga production of electric, heat and operation of exotic furnace, assembling machine, oil refinery, chemical plant, lab, roboport, belt, loader and turrets! Up to 40 module slots, at least 100% base productivity and 64x faster than vanilla! Operation modes: 38.24GW, 383.84GW and 3.839TW. Bootleg of PreLeyZero's UMR. Now with a new Complete overhaul of fluids, balanced fuels, recipes, sounds, graphics and ups efficiency.
Mods introducing new content into the game.
New End Game set of fusion reactors close to IRL, with scalable tera production of electric power, science packs, fuels, weaponry, nukes and power armor equipment for dream bases, from 48GW to 417.6TW and matching production of SPM for vanilla and space age. Bootleg of Romner_set's Realistic Fusion Power. Now with a new Complete overhaul of technology tree, fluids, recipes, machines, sounds, graphics and ups efficiency.
Mods introducing new content into the game.