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This mod adds the productivity bonus research from Space Age to Base 2.0 Factorio. It includes infinite productivity researches for LDS, Plstic, CPUs, Rocket Fuel, Rocket Parts, and Steel Plates. All exponential research costs are unchanged from Space Age. Research productivity is not included.
Small changes concerning balance, gameplay, or graphics.
Optionnal song pack with lyrics related to factorio loaded by Preceti's Music Experiment - Does nothing by itself
Small changes concerning balance, gameplay, or graphics.
Optionnal song pack of music evocating the desert, techno, house and progressive electronic for Fulgora (for now) loaded by Preceti's Music Experiment- Does nothing by itself
Small changes concerning balance, gameplay, or graphics.
Changes the ending victory condition. Instead of just reaching the solar system edge, you must research one final technology including the Promethium science.
Small changes concerning balance, gameplay, or graphics.
AI companions with 51 RCON commands. Hybrid mining (native + auto-restart). Map markers. FLE-inspired queues. Factorio 2.x compatible.
Mods introducing new content into the game.
Launch satellites into space and let them be your eyes in the sky! After launching sufficient satellites, unlock the ability to toggle on and off the fog of war, scan new territory, or enter "Satellite Mode".
Mods introducing new content into the game.
Run lua commands without losing achievements. Now remembers input-script. "game.player" works. By default opens with CONTROL + RIGHTBRACKET. Execute last input-script with CONTROL + ENTER (keybindings configurable).
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Extends infinity-chest to behave like buffer chests. Also bots dont try to pick up not (yet) existent items. Therefore we need a waaaay larger inventory and fill it up. For testing of bot-enabled setups.
Small changes concerning balance, gameplay, or graphics.
Adds animated transport rings, that teleport everything inside (players, chests, trains, buildings, biters). Endgame tech unlocks rings deployable from space platforms. Stargate design, SG.
Mods introducing new content into the game.
Allows productivity modules in Space Exploration machines! Original (last version) of the mod by decxi.
Small changes concerning balance, gameplay, or graphics.
ALL techs x0.001 cost. clamped ≥1. 1/1000th the cost tech science.
Large total conversion mods.
Adds couple songs on Vulcanus, one on Virentis if present. This is a slow work in progress
Mods introducing new content into the game.
Mods introducing new content into the game.
Don't you just hate it when there's still a big red fuel bar left?
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds the ability to configure the following speeds in the mod settings: game speed; player running speed; player mining speed; player crafting speed; worker robot speed; research lab speed. WARNING: keep in mind that a higher game speed will be more demanding for your system!
Small changes concerning balance, gameplay, or graphics.
Marks the Alien modules from Alien Loot Economy as production modules to make them compatibel with highly modded setups. Thanks to PennyJim and Bunshaman on Discord who helped me understanding a bit more of this very first mod I made.
Small changes concerning balance, gameplay, or graphics.
A simple quick-start mod that gives you access to a small amount of logistic and construction robots at the start of the game.
Small changes concerning balance, gameplay, or graphics.
Makes personal logistic requests and trash collection happen instantly
Small changes concerning balance, gameplay, or graphics.
Optionnal Chill-house/Nu-Disco song pack loaded by Preceti's Music Experiment - Does nothing by itself
Mods introducing new content into the game.
Adds various game mechanics, a variety of new resources, big machines, and new planet to visit. On the other side of the star lies a mysterious Gaia holding the remains of an alien civilization.
Mods introducing new content into the game.