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Globally tweak the performance of all logistic and construction robots. Adjust their speed, energy capacity, charging rate, and power consumption using simple multipliers.
Small changes concerning balance, gameplay, or graphics.
Spoilage solution - Mod that adds ways to avoid spoil! 1 - Canning! 2 - Cryogenic freezing! They will allow you to keep freshness for a long time!
Small changes concerning balance, gameplay, or graphics.
Adds an instrumental reggae/dub track on Gleba with several variations using the game layered sound system
Small changes concerning balance, gameplay, or graphics.
AAI Programmable Vehicles, whether intentional or not, nerfs the weapon loadouts of the planes from the Aircraft mod. When both Aircraft and AAI Programmable Vehicles are active, the Flying Fortress loses its machine gun, the Jet loses its rocket laucher and the Cargo plane loses its machine gun. This mod patches it so that the player controlled versions of these vehicles have all their original weapons restored.
Small changes concerning balance, gameplay, or graphics.
Allows you to call your car to your location using SHIFT + ENTER or SHIFT + NUMPAD_ENTER. In multiplayer, the car's last_user is checked to signify which car to deliver. If another player enters your vehicle, it will reset the last_user and you won't be able to call your car until you enter it again. Currently working on a fix.
Small changes concerning balance, gameplay, or graphics.
Makes thruster stacking much easier by reducing the size of the blocked area behind them.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Gives landing pad more than default 30 input hatches. Meant for megabasing.
Small changes concerning balance, gameplay, or graphics.
God modules. Maximum speed, maximum productivity and minimum pollution (via maximum energy consumption) for your factory. No need to use more than 1 module per building and forget about any beacons!
Small changes concerning balance, gameplay, or graphics.
Adds beacon overloading from the Space Exploration Overhaul. Attempts to keep the beacons vanilla balanced.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
This mod adds reprocessing of the 'More Asteroids' asteroids.
Small changes concerning balance, gameplay, or graphics.
By default modded assemblers/chests do not accept circuit wires. This mod will add them. Also has an option that allows overwriting explicitly disabled circuit and logistic network connections.
Small changes concerning balance, gameplay, or graphics.
ver2.1にて核技術サイエンスパックを実装しました! ゲームの基礎バランスをなるべく変えない範囲でいくつかの調整・追加を行い、スムーズかつメガベースの作成を楽しめるようにしました。
Small changes concerning balance, gameplay, or graphics.
Allows uranium fuel cells to be burned like regular chemical fuel (e.g. in boilers, furnaces, and vehicles).
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Re-balances (lowers) the power draw, stages and recipe costs and pollution of the Rocket Silo Construction's stages. Also tweaks some recipe times and have a setting to control the overall crafting speed of the stages.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.