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Mods introducing new content into the game.
This mod adds an additional five tiers of belts to the game, beyond what is currently available from other mods. The fastest belt in this mod is equivalent to 6 express belts.
Mods introducing new content into the game.
Allows to automatically replace personal fusion reactors with either the first or second tier of RTG. Cofigurable through mod settings.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Enhances the players pipette tool with features such as quick blueprints, quick planners, ghost reviving, entity moving, orphan finding and more
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Mods introducing new content into the game.
Warehousing from Krastorio Legacy. Advanced storage for your items.
Mods introducing new content into the game.
Allows the player to break landfill and enable various other landfill related tweaks.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod adds an additional five tiers of belts to the game, beyond what is currently available from other mods. The fastest belt in this mod is equivalent to 6 express belts. Modified by Owoshima to adjust the bet speeds to achieve close to the new max belt speed; modified by Pankeko to have sweet new graphics.
Mods introducing new content into the game.
Capsules that spawn trees. Useful for pollution absorption or making your base look pretty.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds mining robots and a robot mining site which can be configured to mine nearby resources
Mods introducing new content into the game.
Restrictions and benefits that you can set to encourage the massive use of trains
Mods introducing new content into the game.
Better nuke graphics, light effects and sounds. Supports many other mods, including Krastorio 2
Small changes concerning balance, gameplay, or graphics.
Customize circuit network component recipes and tech for Bob's Electronics mod. For early circuitry or even hardcore endgame combinators.
Mods introducing new content into the game.
EN: 'The Spice extends life, the Spice expands consciousness, the Spice is vital to space travel.' ~ Princess Irulan This mod aims to implement a substance, The spice, also called Melange, onto the planet of Nauvis. It features a production line for this precious substance. But be aware, as it may extend your life and expand consciousness, it may also apply for the natives of this planet, the aliens! DE: 'Das Spice garantiert das Leben, das Spice erweitert das Bewusstsein, das Spice ist...
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Utility tool to use a surface to store entities to that you dont wanna destroy, but need to be out of place. At least, thats the plan, there is only very bare bones work, and the mod as is, doesnt work, but having upload this, I hope that i get myself to finally finishing it.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod adds redstone, a new resource that can be used to transfer and produce a lot of energy from raw resources. Loosely based on the redstone flux system in the minecraft thermal expansion mod.
Mods introducing new content into the game.
Mods introducing new content into the game.
Early ghost building robots, A special nanobot gun automaticly revives blueprint ghosts near you if you have the items in your inventory. Also reprograms personal construction bots to deconstruct items on ground.
Small changes concerning balance, gameplay, or graphics.