Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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An abandoned artificial planet created long ago to harness the power of quality. Use your gathered knowledge throughout your journey to unlock all of planet OMNI potential. But be aware, the locals do not like visitors!
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Foodtorio is an overhaul mod introducing complex recipe chains for Spaghetti and Sushi. Now with over 100 ingredients! Working hunger and nutrition system! Click a food in your inventory to eat! This is a work in progress. Recipes, resources, and entire production chains will very likely face changes as updates are released. It should be expected.
Large total conversion mods.
FactoriCord connects your Factorio server with Discord. It bridges in-game chat messages, logs player activity, and provides a data layer for future API integrations. Ideal for comunities that want real-time interaction and server insights directly from Discord or web panel.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Сделан чтобы был, просто захотел и сделал перевод мода на РУ.
Translations for other mods.
Modpack, that rearranges some technologies to provide a smoother start if you choose Vulcanus as start planet. Designed for multiplayer, where other players start on different planets.
Collections of mods with tweaks to make them work together.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
Enjoy belt stacking from the start of the game! With the red belts research you can stack to 2 items and blue belts research gives you stack till 4.
Small changes concerning balance, gameplay, or graphics.
Adds a new Greenhouse, as well as gameplay involving wood automation and usage.
Mods introducing new content into the game.
Mods introducing new content into the game.
A power armor equipment which allows players to teleport a short distance. Equipment needs to be fully charged before it can be used. Range stacks with number of equipment used
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Resets spawn to 0,0 for newly created surfaces for player faction
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Rework of the Memory Units mod to make it better fit into the SE gameplay and tech tree.
Mods introducing new content into the game.
An inserter with an integrated nuclear power source that can slowly keep swinging forever
Mods introducing new content into the game.
Ammo that take advantage of the new planets characteristics and material
Mods introducing new content into the game.
# Team Setup UI ## Team Admin-Tool for Factorio 2.0+. Opens an UI via /team-ui. Allows Managing Teams (Forces), Team Relations and Users Lightweight: uses Factorio 2.0+ and base mod.
Small changes concerning balance, gameplay, or graphics.
Adds a lamp that glows with the color of the biome where it is built, and a combinator that outputs the color in component RGB signals
Small changes concerning balance, gameplay, or graphics.
Adds Tiberium ore that spreads - Harvest it, refine it, and convert it to power, weapons, and other ores. By Zillo7 (0.15), SAH4001 (0.16), Oktabyte (0.17), JamesFire and randomflyingtaco (0.17 update and 0.18+)
Mods introducing new content into the game.
Mods introducing new content into the game.