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Mods introducing new content into the game.
Changes the noise expressions of Tiber, so it does no longer look exactly like Nauvis.
Mods introducing new content into the game.
Creates a second locomotive recipe with the old textures from 0.12. Original idea taken from Aidan647's Old Train mod.
Mods introducing new content into the game.
Adds a cannon mounted turret and specific cannon shell magazine ammunition that behave like the tank shells without friendly fire colliding. Bonus setting use vanilla cannon shells and to make custom ammo explosions not do friendly damage.
Mods introducing new content into the game.
This is a mod that allows one item to be a accumulator farm instead of alot of accumulators taking up space on the map
Mods introducing new content into the game.
An early game train system - slower but simpler to setup. Free path crafting.
Mods introducing new content into the game.
This modpack contains all the optional dependencies of the better-planetary-start mods, together with planetary-diplomacy. No changes are made, this modpack is only for convenience to make installing of all the optional dependencies more easy.
Mods introducing new content into the game.
Early game Gutenberg Printing Press that replicates science packs, based on stored packs and selected research branch.
Mods introducing new content into the game.
2.0 Update is a bit unfinished but new updates soon. Add plants and biotechnical processes to allow you to play pyanodons mods without exploiting virtual animals.
Mods introducing new content into the game.
Gleba's crops can be grown in Nauvis, Vulcanus and Fulgora with little work
Mods introducing new content into the game.
Allows The Memory Unit mod back into the game in Space Exploration Earlier than SE intended, but as soon as originally planned.
Mods introducing new content into the game.
Adds a few Aquillo-specific chemistry recipes, for those wishing to develop industry there.
Mods introducing new content into the game.
Fork of the Everything on Nauvis mod that enables lightning rods. Enables you to install other modded planets that spawn lightning.
Mods introducing new content into the game.
Greatly extend the end game requiring multiple launches, massively increased science and item production. Requires a few hundred launches with a variety of new components. The goal is to build a vessel capable of getting you off the planet and home safely.
Mods introducing new content into the game.
Mods introducing new content into the game.
NOT SPACE AGE COMPATIBLE. This mod is for base Factorio 2.0, or for overhaul mods that are incompatible with Space Age. Adds 4 tiers of belts, splitters, and underground belts. Compatible with most loaders mods.
Mods introducing new content into the game.
Mods introducing new content into the game.
Change tonnage capacity for your rockets! IMPORTANT: rocket capacity is a startup settings so it and you has to change it manualy even if you research it saddly
Mods introducing new content into the game.
Mods introducing new content into the game.
Replaces on death sounds, and adds an on-hit sound, and Age of Empries 2 chat taunts.
Mods introducing new content into the game.