Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Character entity will not be moved by conveyor belts. - No equipment required - Technology for the equipment is hidden - Recipe to craft the equipment is hidden
Mods introducing new content into the game.
Mods introducing new content into the game.
Pollution tweaks for Krastorio 2 Air Filter, Omnicompression and Enemy Race Manager, show pollution some love!
Mods introducing new content into the game.
Mining drills can mine tiles now. Customizable during the game, no restart requires. Should be compatible with any mod on some levels, otherwise report or write a request. Very low impact on UPS.
Mods introducing new content into the game.
Destroy something or kill biters and the one will be in your faction p.s. no more unkillable entities
Mods introducing new content into the game.
Mods introducing new content into the game.
Compatibility patch for Space Exploration (by Earendel https://mods.factorio.com/mod/space-exploration) Allows some entities from other mods to be built in space. Allows Memory Storage (by notnotmelon https://mods.factorio.com/mod/deep-storage-unit) containters (and all of it's sub-mods) to be build in space. Allows Improved Combinator (by SomeUserName785 https://mods.factorio.com/mod/ImprovedCombinator) to be build in space.
Mods introducing new content into the game.
This mod adds electric trains which require power delivered by overhead lines.
Mods introducing new content into the game.
Mods introducing new content into the game.
This mod adds in an backpack which is worn instead of an armor and a powered version with its own grid.
Mods introducing new content into the game.
Adds a couple advanced recipes that allows converting of wood into oil products. Uses all vanilla items & fluids; no custom items or fluids added that need new chains to deal with. Does have some basis in reality. Can optionally be used along side the existing Wood gasification mod.
Mods introducing new content into the game.
Projectile weapons shoot at half speed but with double or more damage per shot. Adds several new projectile weapons and entities. This mod is designed for increased difficulty enemies (deathworld), and might be overpowered for default
Mods introducing new content into the game.
Recipe extension for the mod Space Exploration to convert coal and vulcanite into the respective other material.
Mods introducing new content into the game.
Mod adds: 25mm cannon for vehicles. New tank with a lot of weapons. New turrets: vulcan (20mm turret), vulcan mk2. Equipment for tank. New weapons: 20mm submachine gun. Lot options for game. Work with bob's mods and etc. Good game!
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds a rocket with combined poison and slowdown, and an incendiary rocket that spawns an area of fire.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Early game Light Artillery, balanced for vanilla. Credit to Kizrak for the original mod.
Mods introducing new content into the game.