Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds more long inserters to the game, similar to the fast/filter/stack inserters.
Mods introducing new content into the game.
you can now craft the spaceship debris in a regular game! (including parts from the cancelled campaign map arrival)
Mods introducing new content into the game.
A fix for Galindell's mod until it is updated; https://mods.factorio.com/mod/galindell-world "Life is Factorio. 12 factions are fighting for the planet. 4 aliens, 4 human, 4 robotic."
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds portable fission generators, radioisotope thermoelectric generators, and factory-level fusion power.
Mods introducing new content into the game.
Mods introducing new content into the game.
Makes many small changes to vanilla machines and inserters to allow for a more optimised end game
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
The rails are always destroyed by bugs.This mod can make your rail,train-stop,rail-signal,rail-chain-signal nearly invincible.
Mods introducing new content into the game.
Provides research to unlock a mid-tier turret with better resistance against advanced enemies and better ammo loading with larger magazines.
Mods introducing new content into the game.
Mods introducing new content into the game.
After death, player respawns with armor, copied from Ingos Advanced Start armor.
Mods introducing new content into the game.
Wind Generators produces free energy, but are expensive and don't have a steady output. This mods adds 3 tiers of Turbines, from small wood generators to massive steel turbines. Last Update 0.18.4 - Thank you very much Micromario for the great polish of the mod and adding compatibility to some mods.
Mods introducing new content into the game.
Fixes the sprite size bug preventing Rampant 0.18.16 from loading with new enemies enabled and attempts to add basic support for the Scarabs/Psykers from Angel's Exploration. WARNING This mod uses the sethook function from the lua debug library, so it won't be compatibile with any other mods using debug hooks.
Mods introducing new content into the game.
RAMPANT mod with custom config ! you better go there https://mods.factorio.com/mod/Rampant
Mods introducing new content into the game.