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Say goodbye to the repetitive act of setting insertion limits and logistic chest filters! With support for all modded logistic containers, it has never been easier to configure your bot mall and get on with playing the game. Automatically sets wire connections and even supports loaders!
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Start with Power Armor, Roboports and Robots. Compatible with other mods including Bob's Warfare/Logistics/Personal Equipment and Krastorio 2.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Refills Oil Patches to a specified yield. Also Supports Resources from Space Age DLC
Small changes concerning balance, gameplay, or graphics.
This forces all of the researches that are normally required for adjustable inserters to be fully researched.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Bigger, better power armors; with a bigger grid (14x14)/(20x20) and larger inventory bonus (+50)/(+60), also adds various equipment and alternatives to light and heavy armor with inventory bonus (+10)/(+20). Compatible with Base Game and Space Age DLC.
Mods introducing new content into the game.
Adds a console command 'dump_recipes' that exports recipes and relevant info to the file script-output/recipes.json.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Gives the locomotives a thought bubble for what it wants to pickup.
Mods introducing new content into the game.
Disables stations until you change the name to a non-backer one.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds support for the Science Pack Galore packs to any labs that Disco Science works with.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds higher tiers of toxic biters in line with Schall Endgame Evolution
Small changes concerning balance, gameplay, or graphics.
Adds higher tiers of explosive biters in line with Schall Endgame Evolution
Small changes concerning balance, gameplay, or graphics.
Adds higher tiers of frost biters in line with Schall Endgame Evolution
Small changes concerning balance, gameplay, or graphics.
Adds higher tiers of snappers in line with Schall Endgame Evolution
Small changes concerning balance, gameplay, or graphics.
Collections of mods with tweaks to make them work together.
At night, bugs can hatch out of any patch of unlit dirt. Defend against attacks from all sides.
Small changes concerning balance, gameplay, or graphics.
Allows you to open fluid wagons like storage tanks and access a flush button.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Provides more descriptive death messages. e.g. "<Player> was killed by <Player> with <Vehicle>"
Small changes concerning balance, gameplay, or graphics.
Adds the combined version of Speed and Efficiency modules. Now with quality support!
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.