Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Set the clock display settings of Bob's Clock mod to 'Time Played' as the default option.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Changes the recipe of Green, Red, and Blue Circuits to output X2
Mods introducing new content into the game.
ΠΠ΅ΡΠ΅ΠΊΠ»Π°Π΄ Π΄Π΅ΡΠΊΠΈΡ ΠΌΠΎΠ΄ΡΠ² Π£ΠΊΡΠ°ΡΠ½ΡΡΠΊΠΎΡ ΠΌΠΎΠ²ΠΎΡ Translation of some mods in the Ukrainian language
Translations for other mods.
Very occasionally if you have heavy logistic bot congestion a logistic bot will crash. This means logistic bots are best used for higher value items like engines or power poles, using them for low value items like ore and copper wire is OK but less resource efficient. The goal is not to stop the use of bots, but to provide a small incentive to use belts in some situations late-game.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Automate blueprints to build a self-expanding factory. Fork of Recursive Blueprints with new small features: navigation through nested blueprint books, deployer logging and scanner upgrade.
Mods introducing new content into the game.
This mod modifies combinators to use primary-input priority power, to improve their reliability.
Small changes concerning balance, gameplay, or graphics.
Just a personal Vanilla Plus mod collection. Use at your own discretion.
Collections of mods with tweaks to make them work together.
Disables stations until you chance the name to a non-backer one.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Provides stacking and or crating recipes for some Bio Industries items.
Mods introducing new content into the game.
A purely data-stage implementation of dangOreous-esque gameplay that supports map preview and (most) mods.
Scenarios, maps, and puzzles.
Small changes concerning balance, gameplay, or graphics.
This mod changes the welding sound in K2 with 'My Weggies', 'An Owl!', etc. from the popular Factorio streamer Damnzl.
Small changes concerning balance, gameplay, or graphics.
A place to store your backwash (trash items) until you arrive somewhere.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds a sussy laptop on which you can see the red & green signals.
Mods introducing new content into the game.
Core fragment processing no longer returns 0-4 normal fragments which are high in gluten.
Small changes concerning balance, gameplay, or graphics.
Removes the space platform tiles from under entities deconstructed with this shortcut item.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.