Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Personal changes I want when playing Space Exploration. Use at your own risk.
Mods introducing new content into the game.
Player Character Bonus Crafting speed, walking speed ... The bonus is applied to the player force
Small changes concerning balance, gameplay, or graphics.
[WIP] Adds ultimate high speed weapon exists in Factorio. It can fire common magazines at an extreme rate of fire and range. Range of fire 27 points and base rate of fire is 30. For Alien extermination, which already reached 90% of evolution. You need to research Utility science pack and Military 4 to build it. Supported languages: - Russian - German - English
Mods introducing new content into the game.
Boosts UPS by removing energy consumption from all entities. Can also remove burnable fuel / liquid fuel / heat consumption as well. In addition, it can also make robots and trains not consume any power, removing the need for recharging / refueling.
Small changes concerning balance, gameplay, or graphics.
Larger inventory. Faster robots. Starting Armor / Equipment / Construction Bots. Robot speed multipliers, inventory size, and robot starting count can be configured in the Mod Settings.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Adds the Air Purifier from Krastorio 2. All credit goes to K2 authours Krastor and Linver and the current maintainer Raiguard.
Mods introducing new content into the game.
Makes research that uses an exponential function instead scale linearly. Uses regex, so should work with most mods.
Small changes concerning balance, gameplay, or graphics.
Adds a more balanced counterpart to other, popular waterfill mods. Keeps buildings, spidertrons, cliffs, and other entities safe from being destroyed by waterfill, while still letting you use offshore pumps wherever you like. Highly configurable, and fully compatible with several popular mods including Space Exploration and Cargo Ships. Walkable to prevent you from making impenetrable defenses.
Mods introducing new content into the game.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod automatically activates crafting permissions for blueprint lab environments.
Small changes concerning balance, gameplay, or graphics.
No player inventory items are lost when using emergency burn.
Mods introducing new content into the game.
Just set a filter on a loader and need to toggle its direction to clear the items? no longer.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Collections of mods with tweaks to make them work together.
Scenarios, maps, and puzzles.
Doubles stack sizes, originally created for SE mod in order to try and keep some sort of balance.
Small changes concerning balance, gameplay, or graphics.
Give construction and logistic bots 100% fire resistance. forked from Invincible Construction Bots made by Nauviax.
Small changes concerning balance, gameplay, or graphics.
Small changes about to landfills to make you bigger progres in build your base