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Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
All electric inserters now have filters. The Filter Inserter is now a Long-Fast Inserter, and the Stack Filter Inserter is now a Long-Stack Inserter. Long inserters are now a separate line of inserters. Recipe costs are slightly more expensive Use with the "Auto Blacklist" mod https://mods.factorio.com/mod/Auto-Blacklist for best results.
Mods introducing new content into the game.
Fixes trains so that roboport equipment can deploy robots also when the train is in automatic mode.
Small changes concerning balance, gameplay, or graphics.
For your Energy needs, FE-Energy is to help you electrify your factories super fast with steam, nuclear or solar!
Mods introducing new content into the game.
You can extract liquid iron and liquid copper. Refrigerate them to make plates.
Mods introducing new content into the game.
Makes the supply area for small and medium electric poles match their wire reach, so that you can get full coverage from drag-building power poles. Slightly reduces connection range to force connection ranges to odd numbers of tiles, then raises power coverage range to match. Compatible with Bob's Power and Factorissimo.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Increases terrestrial science pack usage, while reducing space science pack usage. Allows for a better balance between terestrial SPMM and space SPM. all values are configurable.
Small changes concerning balance, gameplay, or graphics.
The Offshore Pump needs fuel for working; next tier needs electric energy. Does not change UPS, good for multiplayer.
Small changes concerning balance, gameplay, or graphics.
Distribution Centers are structures capable to transfer items to adjacent inventories.
Mods introducing new content into the game.
Ever wanted to convert Energy into matter? This mod lets you do this! Configurable amounts for seamless hardcore to cheat difficulty.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Ever wondered where an item is being produced, or which chest it's stored in? Wonder no more. Pressing a hotkey (default ctrl+w) brings up a UI to help you find machines producing a certain recipe, or containers storing an item. Recently updated for 1.1.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Improve upon kapaer's 'Islands World' mod. Removes landfill (to force island-hopping) and adds Dark Matter Replicators enabled to ore tier to smooth out the lack of resources (the challenge should be a lack of land anyhow). Goal on initial island is to get to trains to make more land available.
Collections of mods with tweaks to make them work together.