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Continuously removes biter creep decoratives that aren't near a biter nest (or the mound of corpses left behind after destroying one). Performance impact should be pretty low but can be reduced further by adjusting settings if necessary.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Molten metal cannot flow through pipes. Connect foundries directly to foundries.
Small changes concerning balance, gameplay, or graphics.
Quick mod to make loaders respect the insert limit from last patch.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Turrets take time to start up. They can be overclocked to start up much faster, at the cost of damage upon starting up.
Small changes concerning balance, gameplay, or graphics.
Applies a technology cost multiplier that steadily increases as you get deeper in the tech tree, instead of a flat multiplier applied to all technologies equally.
Small changes concerning balance, gameplay, or graphics.
Converts any burnable fuel into stackable pucks with the same fuel value at convenient ratios and stack sizes for whatever insane logistics ideas you might have, so you don't need to keep a stock of different types of fuels whenever vanilla or mods create them. Variation version of Delta Alpha Engineer's Processed Fuel.
Small changes concerning balance, gameplay, or graphics.
Simplifies electronic circuits recipes and removes sulfuric acid from processing units
Small changes concerning balance, gameplay, or graphics.
Adds randomly generated science in between existing technologies. Some seeds might not be possible. Here be dragons!
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
This mod uses the pollution visualization to play the bad apple video on Nauvis.
Small changes concerning balance, gameplay, or graphics.
Removes the recipe for destroying the stone, leaving only crushing into sand.
Small changes concerning balance, gameplay, or graphics.
Removes the Copper Wire requirement from the Lamp recipe, because I want to keep my crafting crafting blueprint small.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adds 5x of every lab entity in the current run to the quantum computer recipe from Age of Production. Made this mod for myself and I might add more to it
Small changes concerning balance, gameplay, or graphics.
Reverts changes to moshine and tweaks changes to solaponics so they work together again.
Small changes concerning balance, gameplay, or graphics.
Keeping building equipment stocked at every planet is tedious, just shoot it there from nauvis.
Small changes concerning balance, gameplay, or graphics.