Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Features: - Soil degradation/evolution - Floods - Drought - Fires - Fires burn the soil - Trees expantion - Trees evolution - Rotting trees - Weathering of cliffs - Dynamic daily cycle with presets, seasons - Hi Ripley - πΊπ¦
Mods introducing new content into the game.
- Special organic coatings to absorb pollution - Chemistry of biomass - Production of wood, coal, plastic, batteries from organic sources - More powerful solar panels and batteries - Fertilizers - use locally reduces pollution, regenerates trees and improves soil - Production of cold steam, water for chemical processes - Chemical and biological weapons - A special tool for collecting dead trees, stones, just lying objects, cleaning corpses and cleaning decorations in an alternative mode
Mods introducing new content into the game.
This is a very simple mod that adds a special combinator that outputs the items of all ghosts in the logistics network it is placed in.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Trains create a glowing trans-colored trail wherever they go Very trans
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds stacking for intermediate products introduced in MomoTweak.
Mods introducing new content into the game.
Hotfix for drag-placing belts to place correct ones instead of yellow belts, for the rapid mk1 and mk2.
Mods introducing new content into the game.
Adds more pipe connections to allow assemblers (chem plants, refineries, pumpjacks and modded miners (all toggled by settings)) to pass through fluids, like electric miners.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Vehicles move like players! - W for North - A for West - S for South - D for East And so much more!
Mods introducing new content into the game.
Mods introducing new content into the game.
Fully automated rail-layer (fixed for SE 0.6)
Mods introducing new content into the game.
Adds the deuterium fusion cell based on angels industries mod.
Mods introducing new content into the game.