Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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There's a lot of caching on this page. It can take several hours for new mods and updates to show up in search results.
Your shortcut to everything. Quickly search just about anything in Factorio. Items, recipes, entities, keybinds, commands, and more. Think of it as a command palette for Factorio.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Early-game construction robots. They are quite slow and have limited reach, but they get the job done.
Mods introducing new content into the game.
Think logistic bots are overpowered ? This mod adds squared power consumption to roboports for each active logistic bot in it's logistic network.
Small changes concerning balance, gameplay, or graphics.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Logistic Reactors will use bots to request fuel and remove spent fuel. Port of Logistic Reactors by Mylon
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Adds loyal prototype spidertrons that follow you around. They can deconstruct nearby orders, build blueprints, and perform upgrades using your inventory. Spiderbots are a basic alternative to early construction mods such as Nanobots and Companion Drones. Deploy / Recall: Alt + S
Mods introducing new content into the game.
Removes rail collision restrictions to allow construction bots to build raised rails without support pillars.
Small changes concerning balance, gameplay, or graphics.
Each surface has a map wide construction and logistic zone, but those won't charge robots.
Small changes concerning balance, gameplay, or graphics.
This mod adds a network for transporting items and fluids. Now with QUALITY support.
Small changes concerning balance, gameplay, or graphics.
This mod adds four new tiers for logistics and construction robots (MK2–MK4), with configurable speed, carrying capacity, and battery capacity, plus research to boost carrying capacity. It also includes new Roboport MK2 and MK3 with configurable charging speed for enhanced charging and logistics capabilities.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods introducing new content into the game.
Makes personal logistic requests and trash collection happen instantly
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
This mod integrates Krastorio 2 materials into Expanded Rocket Payloads Continued and optionally SpaceX and Ion Cannon.
Small changes concerning balance, gameplay, or graphics.
Current logistic manager algorithm can be fairly UPS heavy. This mod basically increases UPS at the cost of a less ''acccurate'' manager. Worth it for megabasing. NOTE: Could lead to "weird" behaviour that is more noticeable in the early game. Recommended to enable after you've reached the point of using >1000 bots at all times.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Copy and paste logistic chest and inserter filters.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
These are the Accessibility Mods that I have procured over my last 7000 hours of factorio gameplay
Collections of mods with tweaks to make them work together.
Press Alt + Z over anything to see how many you have in your logistics network, and of what quality. Now supports searching the space platform hub for items! Requested on the forums by Tinyboss
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.