Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Biters have different strength locally. This only takes effect on multiplayer. Biter evolution is dependent on closest player.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Better map pollution visibility, changing the color to translucent white
Small changes concerning balance, gameplay, or graphics.
Use your crashed ship machinery to start automating as soon as you land, launch a rocket with ZERO handcrafts!
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Every item is a resource. If your mods error while running this, disable all then edit the max resources. Configurable.
Small changes concerning balance, gameplay, or graphics.
Why does pollution spread so well through water, considering that many of our pollutants end up in the water in the real world too? The oceans even absorb much of the atmospheric CO2 we generate! This mod improves the pollution absorption of water and is configurable in the settings. Furthermore, deep water absorbs more pollution than shallow and "saturated", green water absorbs less overall.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Changes Iron Gear Crafting Ratio x16 Changes Iron Stick Crafting Ratio x16
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Adjusts the bolter Ammo to be usable by any Turret that is part of the ammo-turret prototype
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Makes the circuit network accessible much earlier, using only red science.
Small changes concerning balance, gameplay, or graphics.
New items for the Beyond The Frontier Factorio Server.
Small changes concerning balance, gameplay, or graphics.
An add-on for Belt Sorter by judos & Cordina that rebalances it for the full pY suite.
Small changes concerning balance, gameplay, or graphics.
The most extensive collection of menu simulations that showcase beautiful and memorable megabases by talented players and speedrunners, including Xterminator, AntiElitz, SteveTrov, and many more! This can also be used as an relaxing screensaver. For more information about the bases see the mod page.
Small changes concerning balance, gameplay, or graphics.
Overhauls certain combat mechanics. Walls block most enemy projectiles such as spitters and enemy shotgun shells. Your projectiles can still go over your own walls. Units and structures are assigned the appropriate biological/mechanical and flying/ground-unit/ground-static tags so that can be affected by or immune to certain effects. Has multiple mod options including things like flying units and vehicles to not be affected by acid pools on the ground.
Small changes concerning balance, gameplay, or graphics.
Extends the area of small and medium power poles to match their wire reach. And Substations can align with the Chunk grid without overlaps.
Small changes concerning balance, gameplay, or graphics.