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God modules. Maximum speed, maximum productivity and minimum pollution (via maximum energy consumption) for your factory. No need to use more than 1 module per building and forget about any beacons!
Small changes concerning balance, gameplay, or graphics.
Fork of Rate Calculator: output limiting by available ingredients, selection rectangle area, and final product density metrics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
This mod adds in mixed ore patches in the style of the Biter Battle scenario.
Mods introducing new content into the game.
Adds manufacturing workflow to create Terran units as player controllable units. Features cheap mode with reduced unit HP.
Mods introducing new content into the game.
Port of the 248k mod by PreLeyZero from 1.1 to Factorio 2.0. May have compatibility issues with other mods.
Large total conversion mods.
Faster, larger inserters to reduce UPS/FPS issues. Modified for pymods. Based on Karoschel's Inserter Cranes. 6x2 and 3x2 cranes with hand stack size 250.
Mods introducing new content into the game.
Translations for other mods.
Complexifies ore processing. --------------------------------------------------------------------- 鉱石処理を複雑にします。
Large total conversion mods.
Scrolls the hotbar with things you recently used. Now with ghost cursor support and Quality support.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds an agricultural roboport for automated crop management executed by robots.
Mods introducing new content into the game.
Mods introducing new content into the game.
Mods introducing new content into the game.
Rework of the Memory Units mod to make it better fit into the SE gameplay and tech tree.
Mods introducing new content into the game.
Collections of mods with tweaks to make them work together.
多顆模組星球的繁體中文翻譯 This is the Traditional Chinese translate mod for multiple modded planet.
Translations for other mods.
Provides configuration options to make the Spidertron playable for arachnophobic players. By default, hides the legs of the Spidertron, displaying laser-pointers at the feet. Includes new options to customize the color of the eyes, the number of the eyes and lights, and to change the number of legs, allowing players to remove up to six legs as an alternative to making them invisible.
Small changes concerning balance, gameplay, or graphics.
Makes Bob's Electronics circuit boards and related electronics craftable in Space Age Electromagnetic plants by extending their crafting categories.
Small changes concerning balance, gameplay, or graphics.
Add early-game crusher variants for crushing sand to smelt into glass, and crushing ore and coal for more efficient smelting
Mods introducing new content into the game.
Increases recipe costs by 3x for buildings with a collision box area >= 2 tiles or in whitelist (laser-turret, steel-furnace). Reduces stack sizes to {1, 5, 10, 20, 50} and increases weights for rocket capacities to {1, 2, 5, 10, 20, 50, 100, 200} based on building size. Includes overrides for rocket-silo (always too heavy for a rocket), nuclear-reactor (Stack Size = 1, Weight = 1000 kg) and crusher (Stack Size = 10, Weight = 200 kg). Exempts rail-support by default.
Small changes concerning balance, gameplay, or graphics.