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Mods introducing new content into the game.
Allows Bob's valve thresholds to be configured dynamically using shortcuts, as well as other features. Based on the Valves mod, Flow Control and Advanced Fluid Handling. Does not add any new entities
Mods introducing new content into the game.
EN/JP Press 'Y' key to show statistics. In this mod, I focused on visualizing the kill count of hostile mobs. Yキーを押して、戦闘実績を表示してください。
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds 7 segment digits, for displaying values from a connected circuit network. Orignal Code taken from the Nixie Tube mod by justarandomgeek and GopherAtl. Mod is provided as it is. If there are any bugs, feel free let me know.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
AI companions with 51 RCON commands. Hybrid mining (native + auto-restart). Map markers. FLE-inspired queues. Factorio 2.x compatible.
Mods introducing new content into the game.
Adds stack inserters and belt stacking for space exploration. Has support for Krastorio2.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Mods introducing new content into the game.
Allows biters to walk through rail supports so that they never attempt to attack them.
Small changes concerning balance, gameplay, or graphics.
Allows Angel's valve thresholds to be configured dynamically using shortcuts, as well as other features. Based on the Valves mod, Flow Control and Advanced Fluid Handling. Does not add any new entities
Mods introducing new content into the game.
A high-tier assembler with 6 module slots, 3x crafting speed, and 50% base productivity (Space Age) or 0% (base game). Specialized for crafting complex machinery, robots, and infrastructure. Fully customizable via settings.
Mods introducing new content into the game.
Tesla coil based military applications: 2 types of turrets, a tank and related technologies. All in one.
Mods introducing new content into the game.
A simple mod with a simple purpose: to refill equipment grids automatically
Small changes concerning balance, gameplay, or graphics.
Inter-platform logistics with belts. Instead of teleporting items between platforms, platforms must be docked and items moved through belts. Can be used standalone or as part of the TFMG overhaul.
Mods introducing new content into the game.
Simple mod that cuts the amount of wood trees give you in half.
Small changes concerning balance, gameplay, or graphics.
Same as VortiK's original mod, this was just made to get around one of Earendel's few objectively L decisions: blocking the only good infinite ore mod that didn't feel cheaty for space exploration. Original description: Adds variation of vanilla resources to mine when ore fields are depleted with an advanced mining drill to upgrade mining outposts and provide source of expensive but steady infinite ore. Adds an high tech infinite ore mining from rare deep core cracks spawned in Nauvis that...
Mods introducing new content into the game.
Mods introducing new content into the game.
Randomizes every aspect of the game, including recipes, technologies, machines, and more. Download for the ultimate randomization experience that will force you to think in new ways!
Large total conversion mods.
Removes automation from Factorio - Assembly Machines, Mining Drills, Construction and Logistic Robots, and Automated Rail Transportation.
Small changes concerning balance, gameplay, or graphics.
Remember and recall the last item selected with Q (pipette). Press Q on empty space to recall your last selection. Use Shift+Scroll to cycle through history.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.