Search the Mod Portal by entering a search term.
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The mod portal will match your query against the mod title, internal name, summary, and username of the mod owner.
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Skip freeplay intro cutscene and/or crash site generation. Can also regenerate crash site midgame.
Small changes concerning balance, gameplay, or graphics.
Multiplayer mod that creates teams that dedicated to each kind of power source in Factorio.
Large total conversion mods.
This mod stretches out the burner phase and moves electricity to later in the game.
Large total conversion mods.
Improves Pyanodons mods by allowing the use of productivity modules on intermediates that should be able to use them.
Small changes concerning balance, gameplay, or graphics.
Improves the enemies tactics by using potential fields (pheromones) allowing probing of defenses, retreats, reinforcements, counterattacking, breaching, raids, rallying death cry, and player hunting. Uses blockable biter projectiles. Adds new Enemies which can be disabled in mod settings. Difficulty setting in mod options menu.
Mods introducing new content into the game.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This mod replace normal smelting by a new metal melting system. It also add a new refining system for ores.
Large total conversion mods.
Adds free lighting to power poles and optionally turrets as a QOL feature. Intended for map/zoomed out view and streaming/YouTube pre night vision. Blueprint friendly as they are regular power poles.
Small changes concerning balance, gameplay, or graphics.
Adds new Enemies to the game. 5 new biters and 5 new spitters, each with their own unique strengths and weaknesses. If you want a more of a challenge than what Vanilla can offer you... Compatible with Rampant and Bob's. Recommended to use with NE Buildings
Mods introducing new content into the game.
Adds a scrap resource that can be recycled directly into basic components.
Mods introducing new content into the game.
Uses the fluids from 'Pressurized fluids' and creates barrels recipes for them.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Small changes concerning balance, gameplay, or graphics.
An extension for Earendel's Text Plates. Adds plastic plates (white and player-coloured) and more with the original Text Plates font. Based on Deadlock's More Text Plates mod.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
This modpack is created to extend/modify existing modpacks specially for multiplayer purposes. It tries to add all stuff that works perfectly together to create complex multiplayer maps together with many known mods and biter stuff. If you search something for singleplayer have a look to https://mods.factorio.com/mod/singleplayer_extreme_modpack
Collections of mods with tweaks to make them work together.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
update for hopewelljnj's AdvancedNuclear and SonIcco's .16 fix. Adds second tier of nuclear reactor, heat exchanger, steam turbine and heat pipes. DEFAULT SETTINGS ARE SAME AS NORMAL REACTOR! VERY cheat-y mod.
Mods introducing new content into the game.
Compact and UPS-friendly 1x1 loaders. Works with train cargo wagons, circuits, filters, and modded belts from Bob's, Krastorio, FactorioExtended Plus, Space Exploration, and Ultimate Belts.
Mods introducing new content into the game.
Turrets are built using salvaged self-learning AI tech from your ship allowing them to get deadlier with practice. Extends turrets via ranking system based on kills. Turrets generated so not limited to vanilla, identifiable by overlaid rank insignia. Rank buffs individual turrets.
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.