Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
Mods introducing new content into the game.
Mods introducing new content into the game.
A re-reupload of Kane.Nexus' outdated Tarawind Beacons mod, which added 7 tiers of powerful beacons that can accept productivity modules and the new-and-improved 0.18 and 1.0 beacon graphics.
Mods introducing new content into the game.
Overhauls multiplayer spawning system. This mod serves one purpose. To serve the scenario files over the mod portal. The best source is the github page.
Scenarios, maps, and puzzles.
Auto-links hand crafted item to first free quickbar slot if not already linked.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Small changes concerning balance, gameplay, or graphics.
Mod Mash Splinter for Defense, Adds new land mines. All land mines can be remotely detonated
Mods introducing new content into the game.
Adds support in Deadlock's Stacking Beltboxes & Compact Loaders for 5Dims.
EthMod is a collection of small changes and balance tweaks, designed to enhance the Factorio experience while maintaining the feel of vanilla.
Small changes concerning balance, gameplay, or graphics.
Fuse Capsules with ammunition. The capsules are fun, but even more fun when you can use them a bit quicker, without the hassle of switching between them and the deployment being automated when you shoot!
Mods introducing new content into the game.
Yet another big miner. The goal was to preserve the mining rate, pollution, and energy usage of 25 beaconed (8-per) miners crammed into a single monolithic building. Arguments can be made that it's slightly faster, searches too large an area for ore, etc, but the reality is, it's good enough. This mod, as with most of my other mods, exists to save UPS via reduced entity count while being as non-cheaty as possible.
Mods introducing new content into the game.
For when you wanna mirror the Oil Refinery or chemical plant in vanilla recipes. New recipes that mirror the Oil Refinery and the Chemical Plant.
Mods introducing new content into the game.
Mod Mash Splinter for Regenerative Technology, utilizes unique properties of the inhabitants of Nauvis to allow self healing structures
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Mod Mash Splinter for Air Purifiers, Reduce pollution and utilize by-products
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
This mod attempts to fix incompatibilities and balance problems between mods. Report issues to my github.
Small changes concerning balance, gameplay, or graphics.
This mod will allow your server owner to have achievements, log deaths and completed research.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.