Mods introducing new content into the game.
Large total conversion mods.
Small changes concerning balance, gameplay, or graphics.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Scenarios, maps, and puzzles.
Collections of mods with tweaks to make them work together.
Translations for other mods.
Lua libraries for use by other mods and submods that are parts of a larger mod.
Transportation of the player, be it vehicles or teleporters.
Augmented or new ways of transporting materials - belts, inserters, pipes!
Trains are great, but what if they could do even more?
New ways to deal with enemies, be it attack or defense.
Armors or armor equipment.
Changes to enemies or entirely new enemies to deal with.
Map generation and terrain modification.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Related to roboports and logistic robots.
Entities which interact with the circuit network.
Furnaces, assembling machines, production chains.
Changes to power production and distribution.
More than just chests.
Change blueprint behavior.
Play it your way.
raises the minimal production of an oil field to 40%, intended for use with RSO due to the reduction in the number of oil fields
Mods introducing new content into the game.
Mods introducing new content into the game.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Adds capsules to catch the native inhabitants and the necessary infrastructure to farm them.
Mods introducing new content into the game.
Mods introducing new content into the game.
Adds hours of ambient music to the game. Style is a mix of ambient music, IDM, and classical -- and was all originally played live. (That's why it's a jam!) Visit our YouTube page for more info.
Mods introducing new content into the game.
Splits stack size for normal and stack inserters into linked research branches.
Makes recipe products always visible on tooltip, even if there is only one product in the recipe.
Small changes concerning balance, gameplay, or graphics.
Small changes concerning balance, gameplay, or graphics.
Edits any tiles (including modded) to make tiles stack to at least 1000 items, since flooring just takes a huge amount of tiles.
Adds the curved rail item back into the crafting menu. Original by daniel34
Mods introducing new content into the game.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
[Work in progress] Add fuel burning alternatives for all electric using parts. Allowing you to go 'off grid', by not using any electricity generation at all. The recepies for these fuel burning alternatives are slightly more complex then the normal recipies, so this is for advanced players.