Recently updated mods

Category: Content Overhaul Tweaks Utilities Scenarios Mod packs Localizations Internal
Tag: Transportation Logistics Trains Combat Armor Enemies Environment Mining Fluids Logistic network Circuit network Manufacturing Power Storage Blueprints Cheats

SillyStuff


Adds random stuff i feel like i need

Content
6 years ago
0.14.19
3
Cheats

Synthetic_Oil


Adds synthetic oil to the game. Bio fuel (petrol gas) from wood and heavy oil from coal.

Content
6 years ago
0.13 - 0.14
11
Fluids

Candied Alien Artifacts


Adds the ability to make alien artifacts into candy

6 years ago
0.13 - 0.14
4

Starfoth Medkit Mod


Adds Medical Equipment and Medicine to Factorio

Utilities
6 years ago
0.13 - 0.14
6

Train Outpost nil error fix

by Taehl

Upon migrating, reinitialization is called to fix on_chunk_generated error.

Content
6 years ago
0.13 - 0.14
4
Trains

Predictabowl Warfare


This mod try to tweak weapons values a little to make them all viable in one way or another, with the objective to change as little as possible of the gameplay. Other than balancing, it add Incendiary Rockets and Minigun. (The readme file contain the full list of changes)

Content
6 years ago
0.14.0
3
Combat

GDIW Recipes for Bergius Process


GDIW creates chiral (reversible) recipes for oil. GDIW_Bergius adds chiral recipes for the Bergius Process mod. Requires Bergius Process and GDIW.

Content
6 years ago
0.14
5
Fluids

MudRaker's Terraforming


Mod that adds terraforming equipment - bridge builders, moat diggers and drawbridges

Content
6 years ago
0.13 - 0.14
12
Combat

Chunky Roboports


Increases roboport logistic and construction distance, to better fit into Factorio's chunks.

Content
6 years ago
0.14
5
Logistic network

Chunky Power Poles


Increases power pole supply area and wire distance to better fit into Factorio's 32 tile chunks. Big power poles have their wire distance increased to 32, and substations have their coverage area and wire distance changed to 16.

Content
6 years ago
0.14
7
Power

Electric Vehicles

by mknejp

Electric vehicles running on battery energy.

Content
6 years ago
0.14
14
Transportation

Electric Vehicles Lib

by mknejp

Contains all the support code that allows for electric vehicles and their recharging. Powers the the Electric Vehicles mod.

6 years ago
0.14
10

Transgressional Compressors

by Frn

Break the laws of physics!

Utilities
6 years ago
0.14
4

Frn's Lubricant Processing

by Frn

A few new uses for your favorite green liquid.

Content
6 years ago
0.14
6
Fluids

Frn's Mods Core

by Frn

Optional but useful.

6 years ago
0.14
4

Der Anfang von Guten


Das ist ein Modpack von 32 mods

6 years ago
0.14
5

Better Science

by Taehl

For both new players and veterans! Improves Science pack recipes to follow a traditional progression curve. Silky-smooth transition through oil. Purple science is harder than just dropping Artifacts in a blender. End-game research is more involved, requiring specialized new types of Advanced science. Overall materials cost of research is kept similar to vanilla. Rocket silo can now be achieved without any fighting. Each feature can be tweaked in config.lua.

Tweaks
6 years ago
0.13 - 0.14
8

Obituaries


When you die, the mod guesstimates what caused your death and messages other players to ensure they know how much of a failure you are.

Utilities
6 years ago
0.14
4

Better Sounds

by Sam_

Replaces some vanilla sounds

Tweaks
6 years ago
0.14
30

Train Outpost


Mod that modifies resource spawning to strongly encourage outposts connected via trains

Content
6 years ago
0.13 - 0.14
5
Trains